@ FIREDRAGON1988 every time i complete a Story-line dungeon that awards a new Artifact, the Soul cost of the soul Artifacts increase(reload cost also increase), like the would if i bought on of them, curently my 4. artifact would cost me 250 Screenshot: https://www.pic-upload.de/view-34533805/bug.png.html
pay to win...
weak heros (less rarety/less equipment/skills/etc) need more level to be equal strong,
Acount-exp is energie based and energie is hero-level based so you get less loot/Acount-level
(and need more time to generate the energie) and pvp is Acount-level based so no wins for free player...
1. if you get heroes in missions you don't have unlocked they get reseted to level 1 for example all my heroes on hex 73 (weekly mission) are level 1 after getting that mission to 7* thats a huge wast of exp, especially because i cant redo the mission.
2. i the autotarget for dmg dies the leftover dmg is not visible and you need to pick a 2. target
what quality is needed for the 10./11./12. relict?
how strong does a dungon needs to be for training hall?
btw the new update seems to have increased the time needed to look for dungons with around same stats by 50% on warriors (30min pre update /45 after) and rouge its the around the same time
Each 100 points of difficulty unlocks one level on the training hall. And yes, warriors exploration time has gone up a little bit (I'm thinking I'll probably reduce the base time from 15 minutes to about 12 minutes in the next update)
Metal Collector dont requires level 6 (VI) Geology.
all Researches are 1 level below the numer in the research tab becouse it shows the NEXT level. (easy to see in a new game all researches schow level 1 on gamestart)
chaos1111, that's a bug. It will be fixed for sure