Nice concept, far to luck based. Enemies having amplified after a while is especially bad. I can be playing nearly perfectly for 12 turns, they get screwed on the very next turn, through no fault of my own.
was playing umbra got 158 life and lv 28 morph and my hp went nan. Wen I reverted to normal my hp was set to -2. This caused me to be in an infinite death loop.
...the first game had some issues and instead of fixing them you made them even worse. we have more hitbox issues, rng bosses, and a useless healing stat. the rng bosses are the one that require you to pick up a certian item most notebly the kraken. however, more often than not when you need to pick up the item it will be covered in bullets. plus it's random whenever you need to pick up said item so no you can't predict it in advance. oh and i've gotten killed while invincible. that last part speaks for itself
lets see... garbage controls (a and d don't work)... bosses just have more health, attack speed, and life than you making it the most artificia way to encrease the difficulty. You also can't turn around as fast as they can making ut completly unfair for them. Also due to slow movement speed it's very easy to get combed into a corner. nice concept. Pathetic execution 2/5
so i dont know why but i felt like clicking on the arty was here sign for some reason and for some reason the game let me use it....it was still marked in red but when i clicked it it turned white didnt give me the option to purchase it(as i havent completed a UAC yet) but when i left the customization screen it was still there just letting you know
some would ask how many mike shadows does it take to break i vending machine? i say to them how many vending machines does it take to break a mike shadow the answer? 1 just 1
well about from the first scare in the early game the only other times i came close to being scared was when the scorpion hit me out of nowhere and when bad draw distance(might just be my pc) caused zombie to spawn just a few feet from me otherwise not very scary although it does have potential
that final level is one of the worst i've ever played the enemy was insta spawning everything at the end so even with about 9 general 4-5 high priests and the rest being cannons i could only do 300 damage before there was about 3 knights 2 monks and who knows what else in that mess of troups that they spawned out of nowhere very unbalanced
with how many houses have guns plus the fact that teddy bears can deal with the zombies one must question people are not only hanging themselves but also were killed by these zombies in the first place
fix the hot box buff the heal packs and lower the damage of the bosses in the endless insane zone (loses all but 2 points of health when at max hp from one hit really?
there's a couple more things like not enough variety of enemies and such but, what killed the game for me was to pendent that you obtain. as soon as you get it the game tells you that you will get revived in battle once, guess what never happened when i died in battle.
after playing this game for about 5 hours i can only give it 3/5 why so low if I've been playing it for that long? sometimes a game can be addicting because it's good or fun or something else to that effect. for the most part it was kinda fun but, there's so many issues with this game. not enough money in the beginning not enough variety of weapons for a bullet hell shooter. gets really monotonous after a bit. after passing lv 20 i felt like the stat points that my character gets upon lv up just weren't making a difference enough to be noticed. the second boss is impossible to beat. i mean that in since the cut scene forces your ship to get destroyed you will never get xp there treasure chests or that crystal for destroying all enemies and finally when viewing the world map you can never see it say 100% there.
was fun till i got to the final level where 3 of my guys died within the first twenty seconds where as on that last level i didn't lose one unit even without skills what a waste next time be sure to balance the final level before you release a game. sigh 3/5
one of few suquals thats worse than the original. the one problem? stickey keys he won't jump when i tell him to as it will either be delayed or he just flat out won't jump when i'm holding any other key like say left(backwards) then he will keep going in that direction for about a second or so after i've already let go. fix the control issues then this game will be far superior to the first one till then i'll stick with the first one
Now you shouldn't be able to select it anymore, if you didn't beat the challenge.