My points: 1) The no-limit on how many actions we can do at once is great, it really reduces the boredom that normally seeps in with these game types. 2) I believe that the mission times for the f2p high level players is a little too high which negates my first point the deeper you get into the game 3) I like the progression system but I have to wonder where it is all leading, sure there is raiding but I'd like something bigger/more interesting to keep me motivated to reach higher levels in the game. 4) When expanding on the in game books please try to keep balance in mind as well as the sales for each book type. 5) I find the crafting fuel prices for blue and up equipment ~10% too high, making me almost ignore crafting. 6) I do like the game overall, it offers more than I would expect however my only real concern right now is my third point, there is little motivation to progress for a few months as you will be doing the exactly same thing as a player who started a week ago.
Ok, I can kinda understand only having one level up per battle but rather than completely waste extra exp it would of been nice if the extra exp was given to 1 exp before the next level e.g. I need 200 exp to level up and 220 to level again, I get 1k exp I would get my first level up and be 1 exp from my next level, any extra exp is lost.
So I spend a couple mins planning and producing a bridge for the final level, pass it then I replay it again and just throw everything in randomly into the hole and.. it worked, gotta love "do it how you please" puzzle games