Avg rating of 3.66? Thought games were sposed to be >4 to be badge eligible? Oh right, forgot that goes out the door with crappy flash MMOs that pay for it + Homepage.
Should be able to press space/enter to exit the loot/reward screen. Would be nice if hotkeys for mobs shifted when one is killed (so previous #2 now becomes #1). Thats assuming there are no enemies that can rez, if there is rez, perhaps make the rezed enemy go at the end (3 enemies, #1 dies, gets rezed, becomes #3).
Ah, well, see, I was playing the game on the harder difficulty, so even with brilliance aura, my paladins heal typically only did ~10-20% of a characters HP. Ironically, my mage heals herself better than the pally heals her (via improved meditation) xD.
With wisdom aura and heal set, you can full heal a shielder with one heal, but, dont worry, later in the game the paladin heal become "improved heal" and heals and cleanse... so you are right :D
Great game, thoroughly fun and a nice differentiation from the other games in this genre. Game ran through at a very nice pace up until the end of story mode. From there it was just a very slow/overly-tedious grind-fest. Got up to wave 70 with everything around level 8 myself and that's where Im hanging my hat - I pity those that go for all level 10 xD. Critique: After wave 25, `the pacifinator` is weaker than your standard gun w/spreader. Sentinels become annoying late game. Not hard, just annoying. Some random suggestions: Attacking them from above/below does some damage. Bombs should always kill them. Make the shield absorb a massive amount but not all (95%?), and make them more offensive (perhaps shoot while shielding through a slot, stream of shots when they unshielded).
100 upgrades is pretty silly, so is buying 30 ships. Just spent the last 10minutes selling and rebuying my ship, then rebuying the upgrades to finish that up (was the last thing for me to do).
Ironic. Maxing out your ship, aside from fighting the dutchman, is a negative. Use the ship under the best and youll be able to start first against 20+ & thus take them out the first turn ~ taking no dmg.
Was very fun, some of the achievments seem bugged though. Beat the game, maxed skills, but cant get 50+ mph, also dont have the achievment for replanting the thriving forest. Went back to thriving forest, scored 999+ in one run, still nada. And I dont have 5/5 on the tutorial, didnt know i was being graded there or what my grade was xD
I'd prefer that if buying loot is implemented, that it isn't random. 1k is a good bit of money and the mod system can already be quite annoying with its randomness. My first play through was slow to start because of bad initial mods, my second (current) play through is having a harder time in the late game cause I cant get the mods I want.
Ninja needs a bit of a nerf. Shouldnt be able to hurl its bombs across the entire screen, also shouldnt be able to teleport the entire screen in a single jump. As the ninja tele's backwards as well, once its close enough to throw its bomb, it should never tele behind its max attack range.
You arent using the healing set right? By the way... that mage really has learned how to heal herself! xD