In a game like this, specifics about items is very important. Subjective words like "alot", "several", "many", etc have no meaning as nothing is used for a reference point of comparison. Would like to know stuff like health, damage, fire rate, # of targets, special abilities (which fighter ship do carriers launch? how many? etc). Great game, but the lacking of specific info really cripples our ability to strategize.
@NoneWillSurvive: Both int and cast chance increase your ability to use skills. Also, skills listed under the same category (counter & def both being defensive) divide their allotted cast chance
LordMaceX - Yes, in some ways its a step down from DotD. DotD is their "golden child" if you will. Personally I prefer LotS as the power creep is less intense, equipment doesnt matter as much, and the number of premiums I missed out on is a lot less. But yes, it is unfortunate that they are such money-grubs with the gambling stuff (note: I do not mind paying for F2P games, its just the gambling nature I disagree with. Id play a casino game if I wanted to gamble online lol).
Brovan - Try doing that achievment on the 28th. There will be a WR so doing lots of damage might be a bit easier. Also, idk why so many ppl downvoted his comment. 8m+ raid damage *is* a lot when youre first starting out and can easily take a week to accomplish. For me and other vertrans, 8m is a single 20stam hit but you have to think of someone as having just came to this game.
Apparently theres an issue/bug with age... If you cap level 200, you stop aging. This becomes problematic late-game as you can cap level 200 by age 10-13. For those of us that did that, well, we can no longer rebirth xD
Very nice start, definitly needs some polish though. Inventory sometimes gets buggy/jumping around. Tooltips sometimes get stuck. Needs to save settings (What to loot/map location/what to display). A chest of some such would be nice ~ My inventory is cluttered with my "range/mage" sets as my melee set is equipped. Might wanna take a look at Anti-Idle for some additional ideas/features and ways to save screen space. All in all, great start man :)
Ekovni, it is stated in description that it heavily borrows from Mabinogi. No reason to "hate" as you say. Being heavily based off Mabinogi is exactly what the dev wanted.
Not sure whats with all these comments about people complaining about supposed kredders. This is not a P2W game. The only advantage that a kredder has is that he can get a samurai instead of the normal ninja and pretty sure youre capped at 1 samurai max. The people complaining about Karma are simply newbs that havent taken the time to actually learn the game. Unlike other P2W games, you can earn the premium currency (Karma) simply by playing! Weapons with a Karma value are random drop from mobs&pvp, most of the farmers with "so many high level ninjas" like myself are farmers, not kredders.
I dont mind F2P games having Premium features. But from what Ive seen and read, the premium features in this game are of the P2W style, which is disgusting. There are many fully featured F2P games that boast a cosmetic only cash shop and rake in good money with that. Wish other game devs could see past their greed.
I think your age is growing, but without exp gained, the showing time stop refresh.. i'll fix it:)