Could use some class balancing. Warriors cost way too much in terms of both resources and souls later in the game, the high damage doesnt make up for the limited range combined with high costs. Mages are nice, situationally. Though Im a bit curious how effects work - a mob hit with slow twice, will it stack or will one overwrite the other? And splashing effects... is the effect dumbed down to the splash amount? ie 80% freeze splashing for 10% only slows enemies for 8%? Seems to be how it works =/
Nice concept, sorta. Gameplay could/should be much more indepth with multiple levels of difficulty. Enemies porting out of nowhere is cool and all, but is that the only meager defense a planet has? No spikey cushioning (jk), internal magma, etc? Also, shell shocker is game breaking. Get it and you cant be stopped, even if you leave it at level 1.
You can do the "kill a boss in X time" multiple times to increase your max mana as high as you want. though there is little point to that and NO point to being able to hit level 99 with each guardian.
Interesting. With 40 Precision and the top line of armor, I have an average of 140% hit rate on opponents. With 180 Agility, my crit rate is still not 100%. Hmm. Me thinks 180 Power woulda been sexier (currently at 150.. so could be 230).
Finally beat it. Decent game, has a LOT of potential. Few notes: Individual battles take way too long, computer thinking takes ages, laggy and memory intensive. Unit stats, I still dont know what everything does ~ just a very vague idea for some of them. Unit planning sucks as you never really know (until youve won) how many units your alotted or what the "best of the best" (infantry, cavalry, ranged). Instead of zooming out to x4 or w/e, show us the whole board while the enemy moves. Melee is overpowered ~ your opponents rarely use range or mage, and when they do, you can easily crush those units in 1-2 hits =/.
Its amazing how long it takes my units to destroy the enemies castle, yet if the enemy gets to my castle, it can easily be destroyed in literally 5 seconds. Has the enemy found the uber awesome one-sided x100 speed button?! XD
I would love it if there were a place where we could see all the possible artifacts you can get. Theres a decent level of difficulty until you get your first healing spell (which tends to be around level 30-40 for me). Until that point, managing HP is critical - though quite easy with a little luck (either good atk items, or hp potions).
Fun game. Ninja Boss of level 14 adds a TINY bit of luck to the equation, but with the right towers and upgrades, he's pretty easy to take out. Main things you want for him are 5/5 hightower dmg, +300 Max Mana, 5/5 Meteor Cost reduction, 4/4 +Meteor Dmg, and as much +Dmg for fire tower. Put fire tower in the entrance hightowers. Let them cook him, follow up with shift+meteor! ;)
Oh, LOVELY. Another great game maker that turned to the dark side. Teasing you with essentially a demo of the game. Want the real deal? Cough up the Kreds.
Horrible game. Yes, I have played through it (twice actually), so I am not just saying it's crap without know what Im talking about. Great game concept, horrible implementation with serious balance issues.
WOOOOW. I warp speed through almost all of level 22, getting a TINY time of 85secs and thats just amazing (previous levels.... anything under 100 was perfect...)
Thank you very much for all your comments! We published Fantasy Kommander-Eukarion Wars: http://www.slitherine.com/games/fantaskommew