It might be helpful to move the shop button somewhere a bit more relevant, like somewhere on the inventory tab or (more likely) the bottom of the equipment tab.
Odd bug when hitting a jump pad as you level up. Screen stays zoomed in after the level up screen, remains zoomed in in subsequent parts of the level set, and no switches can be activated.
Honestly, for all the complaints of difficulty, I got to a run of 73 seconds inside of an hour of play time. Of course, your mileage may vary, but the game boils down to learning the different patterns and how to cope. The controls may be loose, but they're tuned just right for the pace of the game. There's an odd cocktail of muscle memory and rhythm gaming in there as well.
Rudimentary pathfinding for 'enemies' at the beginning makes it so enemies can bunch up and lock the player into the starting position, preventing any movement or progress. Unclear art direction makes objectives difficult to understand.
Fullscreen and/or any sort of Gamma setting would be appreciated. The graphic style and lack of contrast are a part of the challenge of the game, but the default lighting profile can't take all monitor profiles and ambient light conditions into consideration.
I feel that customers do not express why they have become unhappy well enough. The most feedback we get is that they are currently in need of something or searching for something, when in fact there are a number of other things that could be displeasing to them.
Anyone hoping for feedback from Conceptis puzzles should not hold out hope: Conceptis is a developer that lives independently of Kongregate at its own website. The creation of a Conceptis account on Kongregate is probably more of a brand-exposure move on the part of the developer than any honest outreach to any community of gamers.
I can say that I played this game a fair amount when it was released, and I never experienced mapping inaccuracies as they have been described recently. On a different note, the medium badge should indicate that it can only be obtained by playing in "Speed Mode."
I'm having a hard time getting the last badge to register.
I only have the last two chapters remaining, according to the thing. I've just completed them and submitted my score, but nothing.
It is a bit misleading to have Armor raise maximum health rather than reduce damage outright. It accomplishes similar things, but gameplay decisions need to be affected by players in predictable manners. Also, the lack of tangible stat improvement places the game in a skill based genre rather than the RPG genre. The learning curve is traversed by learning how to determine when to make purchases, as opposed to simple grinding.
It's a cute concept, and I won't attack it for being similar in concept to things like Beat Hazard. What does bother me is that I don't feel much correspondence between the music I play and the level that appears. Louder, faster songs produce louder faster levels. That's all I can see.
yes, i'm try to get some change of the UI :) lack of place