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ChaoSpectre's Comments

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Battle without End

Play Battle without End

Feb. 20, 2013

Rating: 1

It might be helpful to move the shop button somewhere a bit more relevant, like somewhere on the inventory tab or (more likely) the bottom of the equipment tab.

Developer response from CritGame

yes, i'm try to get some change of the UI :) lack of place

Super Adventure Pals

Play Super Adventure Pals

Oct. 08, 2012

Rating: 3

Odd bug when hitting a jump pad as you level up. Screen stays zoomed in after the level up screen, remains zoomed in in subsequent parts of the level set, and no switches can be activated.

Hexagon

Play Hexagon

Oct. 05, 2012

Rating: 1

Honestly, for all the complaints of difficulty, I got to a run of 73 seconds inside of an hour of play time. Of course, your mileage may vary, but the game boils down to learning the different patterns and how to cope. The controls may be loose, but they're tuned just right for the pace of the game. There's an odd cocktail of muscle memory and rhythm gaming in there as well.

While You're Waiting

Play While You're Waiting

Sep. 29, 2012

Rating: 0

Rudimentary pathfinding for 'enemies' at the beginning makes it so enemies can bunch up and lock the player into the starting position, preventing any movement or progress. Unclear art direction makes objectives difficult to understand.

Developer response from restioson

I have updated the game now.Thanks for the feedback!

Race The Sun

Play Race The Sun

Sep. 27, 2012

Rating: 4

Fullscreen and/or any sort of Gamma setting would be appreciated. The graphic style and lack of contrast are a part of the challenge of the game, but the default lighting profile can't take all monitor profiles and ambient light conditions into consideration.

Knightmare Tower

Play Knightmare Tower

Sep. 07, 2012

Rating: 2

Alright! Boss Ti- *squish* Oh.

Shop Empire 2

Play Shop Empire 2

Aug. 19, 2012

Rating: 3

I feel that customers do not express why they have become unhappy well enough. The most feedback we get is that they are currently in need of something or searching for something, when in fact there are a number of other things that could be displeasing to them.

Snakes On A Cartesian Plane

Play Snakes On A Cartesian Plane

Jul. 05, 2012

Rating: 4

Loud profanities upon seeing the Death Adder Level for the first time. And each time thereafter.

Wake Up the Box 4

Play Wake Up the Box 4

May. 30, 2012

Rating: 3

I just sat there, watching the introductory screen. Anyone else?

CalcuDoku Light Vol 1

Play CalcuDoku Light Vol 1

Mar. 02, 2012

Rating: 14

Anyone hoping for feedback from Conceptis puzzles should not hold out hope: Conceptis is a developer that lives independently of Kongregate at its own website. The creation of a Conceptis account on Kongregate is probably more of a brand-exposure move on the part of the developer than any honest outreach to any community of gamers.

Ninja Bear

Play Ninja Bear

Feb. 14, 2012

Rating: 0

I wonder how many will get the Psych reference in the badge name. Properly enjoyable.

Zombie Minesweeper

Play Zombie Minesweeper

Dec. 24, 2011

Rating: 0

I can say that I played this game a fair amount when it was released, and I never experienced mapping inaccuracies as they have been described recently. On a different note, the medium badge should indicate that it can only be obtained by playing in "Speed Mode."

Death Vegas

Play Death Vegas

Nov. 27, 2011

Rating: -1

I'm having a hard time getting the last badge to register. I only have the last two chapters remaining, according to the thing. I've just completed them and submitted my score, but nothing.

Trigger Knight

Play Trigger Knight

Nov. 26, 2011

Rating: 1

It is a bit misleading to have Armor raise maximum health rather than reduce damage outright. It accomplishes similar things, but gameplay decisions need to be affected by players in predictable manners. Also, the lack of tangible stat improvement places the game in a skill based genre rather than the RPG genre. The learning curve is traversed by learning how to determine when to make purchases, as opposed to simple grinding.

Impasse

Play Impasse

Aug. 22, 2011

Rating: 2

Scrolling at the end. Nice touch.

Combat Hero Adventures

Play Combat Hero Adventures

Jul. 01, 2011

Rating: 0

I have never been more infuriated by clicking outside of a flash shooter than I have with this one.

Jacob and the Gyrocopter

Play Jacob and the Gyrocopter

Jun. 22, 2011

Rating: -3

It's a cute concept, and I won't attack it for being similar in concept to things like Beat Hazard. What does bother me is that I don't feel much correspondence between the music I play and the level that appears. Louder, faster songs produce louder faster levels. That's all I can see.

Kick Out Bieber

Play Kick Out Bieber

Jun. 22, 2011

Rating: 0

The title/shop song sounds like it was generated in Punk-o-Matic 2.

Flagstaff: Chapter Two

Play Flagstaff: Chapter Two

May. 07, 2011

Rating: -9

Yeah, if any enemy dies at the hands of a confused enemy, he gets to take one more attack.

Flagstaff: Chapter Two

Play Flagstaff: Chapter Two

May. 07, 2011

Rating: -6

I just had an Archer put a mage to sleep. There are some odd skill selection issues.

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