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ChaoSpectre's Comments

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Flagstaff: Chapter Two

Play Flagstaff: Chapter Two

May. 07, 2011

Rating: -2

Bugs? I had a knight use a fireball, and an enemy mage fire at me after he had died.

Valthirian Arc

Play Valthirian Arc

May. 07, 2011

Rating: 1

Lucidrine is a great, quality producing designer. On the off chance that he comes back to look at this title, this game could really use a map during the hunts.

Vital Bloodshed

Play Vital Bloodshed

May. 06, 2011

Rating: -1

I'll worry about handling the lag once these glaring bugs are done with. Sometimes, I'll get a warning about a Flash Script making everything slow and be given the option to shut it off. Don't shut it off. If I die and restart, the control guide appears on the screen and it won't go away. Sometimes a gun won't properly level up. If I refresh the page, the gun I have equipped will be available for purchase in the shop again. If purchased, the levels for that gun will be properly applied.

Too Poor To Survive

Play Too Poor To Survive

Feb. 01, 2011

Rating: 2

If you're going to have Left Click serve as a fire button, you should not allow firing during the buy period when the only thing you can do is click to interface with the shop.

Domino Creator

Play Domino Creator

Jan. 08, 2011

Rating: 120

Here's something that's absolutely necessary in a game like this: Camera Rotation.

Dungeon Developer

Play Dungeon Developer

Dec. 14, 2010

Rating: 0

I know you changed the function of a few items, nerdook, but it's a bit weird to see items of Town Portal heal you instead of seeing them send you back to town.

Geek Mind

Play Geek Mind

Dec. 11, 2010

Rating: 0

And an obligatory point post for my own self esteem: 8700.

Geek Mind

Play Geek Mind

Dec. 11, 2010

Rating: 7

To all those asking to be told the answer when you skip a question, why should the game maker just give you those answers for free? It's clear that the game is intended to test your actual experience with gaming thoroughly, from the style of the hints, to the fact that answers aren't given to you for free. If you just played this game over and over, does that mean you would have experienced the games you don't recognize and have never played? No. You would only have memorized an image and tied a name to it. This isn't a call and response game, it's an assessment of your GEEK MIND. Don't take the easy way out.

The Greedy One

Play The Greedy One

Dec. 11, 2010

Rating: 10

Somehow, getting to the very end with 4627 coins while having kept 4 friends isn't very satisfying, because I get essentially the exact same ending. Philosophy is good and all, but if you give me a big green door that might as well have "GOAL" written on it, giving me nothing to get to it is just mean. Good game, good lesson, but I'm just peeved that I learned all this pixel perfect platforming to get exactly what I'd been getting along the way.

Neon Race

Play Neon Race

Dec. 08, 2010

Rating: 5

I don't know if this is the "crashing into infinity bug," but if you crash as you cross the finish line (or right before), you respawn after the finish line without ever getting a win prompt or being let out of the race..

Toxers

Play Toxers

Dec. 06, 2010

Rating: 3

@Palemoonsdream - Your trial sets are too small for sufficient statistical analysis. I'm not qualified to determine what would be "sufficiently large" in this situation... but your presentation feels like you're telling all of us that you flipped a coin 100 times and got heads 63 times, and so you conclude that your coin must be weighted or rigged. Typically you need to do many more trials than 100 for things to "even out," usually several hundred if not thousands or tens of thousands. And obviously, we won't hear from people who aren't having a problem with hitting, so the position you're giving is potentially very biased.

Lead for Dead

Play Lead for Dead

Dec. 05, 2010

Rating: 23

I think it's a bit silly when the NPC character fires into the wall in hopes of hitting a zombie on the other side.

Demons Took My Daughter

Play Demons Took My Daughter

Nov. 24, 2010

Rating: 2

There isn't enough love for the Digestion block. It is the most consistently useful block, and got me through survival with all 5, with proper support. Thank you Nerdook for this wonderful piece of work.

DudeCollect

Play DudeCollect

Oct. 26, 2010

Rating: -1

Excellent concept. Excellent execution. But a lack of content leaves me only able to rate a 3. It barely lasted 5 minutes for me.

Tree Fender

Play Tree Fender

Oct. 26, 2010

Rating: 3

Balance. Your learning curve is rather flat, so there isn't really an invested sense of progression. The balance needs to be tweaked before this game can attract anything more than a mildly interested participant.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Jul. 20, 2010

Rating: 0

Here's yet another comment on your procedural random generation of content: It shouldn't be GOOD news that Anna (your daughter) wasn't one of the survivors at a location.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Jul. 20, 2010

Rating: 0

@davnik, it seems a bit more real that way, doesn't it? :D

Are You A Super Mega Ultra Evil Genius?!?

Play Are You A Super Mega Ultra Evil Genius?!?

Jul. 19, 2010

Rating: 846

Honestly, it all just seemed like a big mess. More explanation would probably help alleviate that.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Jul. 19, 2010

Rating: -1

In the "Tutorial Area," you can take items when you're standing underneath the platform the items are on.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Jul. 19, 2010

Rating: 0

Scratch that. If all the zombies in an outdoor area containing a fugitive are dead, even if I kill the fugitive, I get another survivor in my party with the fugitive's name when I leave the area.

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