besides look at the number one rated comment above. why is "turn down the graphics and framerate and turn off animations" the number one rated comment?
if you're running an old computer it is still not enough. why does it take 15 minutes for some brawls? because many people are using old computers that run slow. really what is the point of these "high end" graphics in a card game, hello?
who playes card games for fancy psudo-3D backgrounds? it would be nice if the game just ran smoother in general, i don't care for fancy graphics on card games.
in addition to the retreat option it would be nice if the units did not travel back to the spot they started combat to move on. (i.e. when taking a structure with melee units, after the structure is destroyed they move back to where they started combat, then take the structure. quite annoying)
SIR! Shouldn't we shoot at the enemy ships and tanks? NO! Just shoot straight forward, the enemy will find their way in front of us! BUT SIR, that means we have to fly in front of their shots too! OF COURSE IT DOES!
i HAD 240 credits and another car worth 150 credits yesterday. now i have 60 credits and i'm back to 4 vehicles. i am done with this game until the glitches are fixed. way to frusterating.
since the "custom levels" are actually random why are they not called "random levels"? also the difficulty is INSANELY HARD!!! something wrong here.... controls are very sloppy and game is way too fast paced for the harder difficulties on the so called "custom levels" making it psudo turn based would help with such sloppy controls and hard difficulties. hope this gets fixed by the next one.
upgrades / levels? maybe if units get more kills they gain "experience" and level up for more "adder points" to their attributes.. or maybe exp for beating levels so the whole hive can have more "adder points" on their attributes. something to make your hive more customizable by choice instead of trying to rely on the random nature or very specific attribute boosters.