give leveling up some meaning-maybe skill points? weapon profiency increase? also maybe make room for augmentations, and perhaps some in game power ups, other than that this is a EXCELLENT start to a game that i see alot of potential. keep up the good work
Can you make a thing where we can pay like 100,000 soul points to boost dmg by like 2 points infinitely, cuz after the upgrades, and beating the final boss the game just feels kinda purposeless even though this is sucha great game, and also maybe like a super consumable that too also requires soul points. 2. Maybe also add in sequential combos? like performing combos in the right order to maybe cause a greater final combo attack?. Great game Love it, i look forward to the sequel. Last thing you may or may not want to add in like extra premium content for the sequel, so long as it don't ruin the game. 5/5
Please no offfence to rest of you guys, but i found the music with a dark connotation a little disturbing when playing the game, even though it fits the situation, it didn't really fit what the previous game was like.
On the map trolls just use barrels to make ur forts then put barricades inside ur barrel fort and make a one box path, after that wait in ur fort till the trolls come. when they do over time they'll manage to squeeze in, but then they can't get out so after doing so make another troll trap and repeat the process. + so others can see
after you kill the second boss, the snake boss lvl10, you can just change out between the village and the boss room to farm iron/saphire ores usually the room will spawn at least one, many times more than 2
+ so other can see
Thanks for the support and feedback! Fixes are in the works as is a better tutorial.