distinguish objects from background. seriously. every single obstacle gets identified by the fact that you died, that is bad design even for a learn-by-dying game.
love the idea, but the viewing cones just aren't precisely what the game is testing. Often you have to mentally ad a step distance to be safe, while a few times (esp. with cameras) you can take one or two steps more than should be possible
loved the prequels, loving this one so far (just a few levels in); the one thing I don't like is the constant AppStore ads - I know you make money that way, but there is a ton of people who don't even use Apple, and therefore won't buy it there no matter how often it jumps up
i have but a single complaint: a more precise squad-choosing way (aka hotkeys) as it can be difficult in the heat of battle to separate your one spearman squad from the other.
"call to the grave" - and like that i go from 100% army to 0, and my opponent has all my troops. How is this balanced? Is there anything you can do, but try to stay alive, rebuild like 10% before you get hit with the same shit again? Simply unbalanced, and completly ruins the game for me.
Mostly a great game, BUT: there are too many stalemate situations involving the group-heal abilities. It's really frustrating if you're unable to move on because 1 enemy monster heals faster than your entire team can dish out damage.
(getting different monsters is no fun, since the team I have is fully developed, meaning any new team-member would need dozens of fights grinding just to get there)
In one word: tedious. I like the concept, but I hate spending my time 10% thinking and 90% moving stuff another milimeter because it keeps falling apart on every move.
*sigh* it's nearly impossible to get the "hold speed x for __ seconds" once you've upgraded over that state. otherwise really nice game, but this makes me unable to finish :/