love the outside of the box thinking in some levels, totally hate the jump'n'run part in the others. but i generally hate jump'n'run games, so that come to no surprise ;)
'pushingtype' needs a complete overdue. every level with that type is unnessesary complicated, because that thing is broken. needs to be either smooth, or physically correct, not randomly pushing up/sideways
the second to last level is hilariously idiotic for a thinking game. zero thinking involved, 100% timing. if i wanted that, i'd play a jump'n'run... sadly this game started out way more clever than it ended.
so, if i were a magician, i could heal and wound infinitly even if stunned? nice. why isn't that available as a class?
:/
just saying, it takes about half an hour of training grinding just to kill that stupid wizard...
I really like this series. but what the f**k is up with that guy at the bar drinking the same drink 123 f ing times? the game takes like 2 minutes of thinking, and 2 hours of waiting.
finished "story of one and one" and just had to come back here to play it for the hundredth time... still the best flashgame, and better than many high-graphiks full price titles out there.
seriously, the church of the dead? it just sucks. you should at least be able to do something after the f**king 50th member of your little town is 'going over'. had 4 good endings until i ran out of survivers while unable to do anything to prevent it, that just blows.
well... while the idea is nice, i don't even know all the english names of the capitals i know, and second: how far seriously is europe for you? russia? Turkye? that is not europe...
You can see in the game instruction. also the button just above your avatar image in the game screen, will allows you to skip the turn.