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Chezne's Comments

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Duelyst

Play Duelyst

Nov. 09, 2017

Rating: 0

A bit too slow for me.

Re:Archer

Play Re:Archer

Oct. 27, 2017

Rating: 1

Oh man, so much better in 0.3.0 Overkill system is much appreciated, and I always love added attack speed. Rework to anima rolls is also a welcomed alternative.

Developer response from Xylpheed

Glad you liked it :) We'll add more features in the future. Stay tuned :)

Re:Archer

Play Re:Archer

Oct. 26, 2017

Rating: 1

Really wish there was a way to speed past earlier stages after Transcending. I'm sure plenty of good suggestions were made for this already. Perhaps if the overkill value is 2x the enemy's hp, increase the spawn rate? Could also make 2x overkill shots penetrate.

Developer response from Xylpheed

We sped up transcending given you can overkill the monsters. Please see 0.3.0 patch notes in the forum. We've made a lot of balance changes and new features :) Regarding penetrate, we have a system we'll add in the future which features passive skills. Stay tuned :)

Idle Tower Defense

Play Idle Tower Defense

May. 27, 2017

Rating: 0

While Fear Tactics is a loss of gold, after a point the increased clearspeed outweighs the loss in gold simply because it takes so long to climb back up from wave 5.

Idle Tower Defense

Play Idle Tower Defense

May. 25, 2017

Rating: 2

Is DPS listed correctly for the Axe thrower? His listed damage makes me think he should be doing much more damage than he is. Also, the with the death animation factored in, he has to attack twice even on enemies he 1-shots. He attacks the same target an extra time after they're dead.

God Awefull Clicker

Play God Awefull Clicker

Apr. 12, 2017

Rating: 3

Come back to game after a few weeks. Killing enemies 34 levels higher than me with relative ease, but only making 0.01% exp per kill and unable to get the next boss under 75% hp to progress higher. All my exp blessings are maxed and skills re-allocated... did I miss something?

God Awefull Clicker

Play God Awefull Clicker

Feb. 24, 2017

Rating: 2

New patch sped things back up definitely. Has something happened to apple drops though? I haven't found any from urns even with the chance for 2x from skills. All in all though, the new change and the re-addition of hard attacks is great.

Roguathia

Play Roguathia

Feb. 21, 2017

Rating: 3

Ahh this game brings back memories. Please expand "move" mode to be playable, even if it still auto-attacks and gets items... right now it's only good for getting the AI unstuck. Also love the Thac0.

Idle Sword 2

Play Idle Sword 2

Dec. 10, 2016

Rating: 0

A lot of these items look similar to Elona.

Deterministic Dungeon

Play Deterministic Dungeon

May. 09, 2016

Rating: -1

I appreciate the idea, but this sucked all the fun out of the game. If not for having to choose move arrows, I could've just left an auto-clicker on. got boring quick.

Developer response from pestoforce

Game gets more complex as you play, strategy and skill play larger roles as you keep going down floors.

Blacksmith Lab

Play Blacksmith Lab

Feb. 09, 2016

Rating: 4

Not really sure this could be an idle game. I don't think higher level orders could be completed on their own. Playing actively will not take long either, leaving little reason to idle it.

Idle Online Universe

Play Idle Online Universe

Jun. 08, 2015

Rating: 0

I instantly regret ascending. Did my first ascension right at lvl 40, but now it takes a good 6+ seconds to kill the easiest thing solo. I was getting much more gold/exp idling on lesser mobs 1-shotting them, but now I am unable to go back. It's almost a punishment. Garden Snakes after ascension #1 are lvl 48, be wary.

Idle Online Universe

Play Idle Online Universe

Jun. 08, 2015

Rating: 1

Those are some expensive apples. Using the fixed exchanges as a guide, 1 apple = 5 AP = 25 Diamonds. An Apple is worth 25 Diamonds. One expensive pet food. Not counting Support levels and Trophy bonuses, considering pet food is the equivalent of waiting 3 hours (via free pet training), in a sense 1 diamond is worth 7.2 minutes of idling.

Idle Online Universe

Play Idle Online Universe

Jun. 04, 2015

Rating: 4

Grouping becomes difficult sometimes just from disconnects and other errors. Either from members disconnecting or changing zones causing sync issues it can kill a farming session, especially since it seems the best way to fix it is to refresh

Developer response from iouRPG

Hi Chezne, I'm actively working towards resolving these issues. If anyone runs into these occurrences and has a good insight on what lead to it (Details of who was the leader, how many people, if it occurred when leaving a party, etc), it helps tremendously to work to improve the connection integrity checks.

Void Vikings

Play Void Vikings

May. 27, 2015

Rating: 5

Love the game, but there's a serious problem on higher waves. Playing Epic after Wave 40 it was getting to the point where spawning enemies would grind me to a halt for multiple seconds, and then when I could move again I have maybe 2 fps. I end up dying simply from lack fo frames. Please limit the number of enemies that can spawn in especially when killstreaks are going over 500+ on higher waves.

Idle Raiders

Play Idle Raiders

May. 17, 2015

Rating: 2

"...major ones like the last bosses of each raid will now always drop something" killed dragon in raid 2, got nothing.

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 23, 2015

Rating: 0

Can I get a keyboard shortcut for inventory? I keep hitting I, but to no avail.

Thrones of Fantasy

Play Thrones of Fantasy

Jun. 19, 2014

Rating: 2

Killed the King with a Copper Sword +2100. just left the game idle in a lowbie area while at work for a slew of mats. Other materials seemed pointless afterwards even Callisek, nothing could compare. This doesn't seem right.

Dangerous adventure

Play Dangerous adventure

Jun. 09, 2014

Rating: 5

Super grindy and slow paced. I hate seeing big combos of gems that will do 0 damage to the enemies I'm fighting. I constantly have to look at the color wheel for the 50% dmg stuff since the colors aren't in chromatic order or in the order the heroes are lined up in. Seem very reliant on consumable items and mage treatment. Door switches seem pointless; could just put another monster in the way.

I Love Traffic

Play I Love Traffic

May. 03, 2014

Rating: 2

I would like this more if the traffic wasn't completely random. No skill on some stages, just dumb luck

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