What's a really sinker, as with most of games this type, is the total illogic logic of the AI. If I have a bazooka, do I shoot at the tank of the mass of enemies? No, let's shoot at the single wounded one a bit off from the rest... if I'm with a bunch of gunners, should we concentrate our fire on one enemy (preferably a close one) to maximize damage? Hell no, let's spread it out randomly. If an enemy is chewing at the fort, should I shoot it with the bazooka, even though it damages the fortress, to make the enemy stop? Nah, let's just watch the enemy eat the fort...
Suprisingly bad for something EA stands behind, but perhaps expectations were set a bit high? Not too impressed over hte graphics, but that's not the most imporant aspect IMHO, but it's riddled with bugs and feels half-finished... but as an interactive advertisement for Dragon Age it's not half-assed.
Gets a bit repetitive, powerups would have been nice for variation.
Just max a couple of pulsers and 4 maxed missiles and you'll beat the game on hard.
Good game, but too easy (if it weren't for the glitchy physics, as mentioned by limex).
Missing some convenience stuff, fast forward, "click drag" the viewport instead of edge scrolling, and perhaps shift-drag to make straight lines - like in 45 degs snaps (as in photoshop)