Them Coconuts is unbeatable. There may be an end... Many have reached it, including me. But I know now that the end is not the end... For there is none. Them Coconuts is not a game, but an experience, a dip into the realm of possibilities, of dreams and nightmares, of angry dwarves throwing goats at police cars...
Actually, dojel, the games seem so similar because they're the same type of game. They are each different in their own right, and players, due to the overwhelming mass of them, tend to rage at the games before even playing the game to see what made the game unique. It's a trend.
Based on these comments, and of the thousands like them on other, similar games, few even recognize the difficulty of creating a game such as this with proper art and coding, correct grammar throughout, having a good exterior to draw new players in, and enough new content to keep players playing. Does anyone even know how expensive it is to manage one of these things, especially with a community like Kongregate being the basis for player activity?