Bug report: When you close the inventory/combinator with items in the combinator, if there's items in the combinator they go to the inventory, right? Well if the inventory would over flow, getting rid of some items to make the overflow reappear works.... but any upgraded/soulbound items revert to a base item of appropriate stats for level. (you lose soulbound/upgraded items)
Can't play this till I can disable auto day progressing. Even something as simple as a checkbox toggle for auto and a button to manual progress would fix the game. (And yes I've coded actionscript and made flash files and know this would take literally 5 minutes to do.)
Until then, 1/5.
Exploit: Start map on any difficulty, press F to start next wave, (wait for exp counter) leave map, repeat over and over for exp.
Bug: Pausing pauses your exp earnings (i.e. if you have cached exp that's going up your meter, it'll not give it to you if you were to say, leave the map)
Red over yellow = no power in red, yellow flows; power in red, yellow doesn't flow.
Yellow over red = no power in red, yellow doesn't flow; power in red, yellow flows.
Right? If so, it seems that yellow over red gates are broken.
Physics sucked.
Cars are attached to the tracks in real life.
Cars just fall THROUGH THE TRACKS. Couldn't beat level 4 for like 40 tries because cars just kept falling off/through the tracks for no reason(other than shitty collision detection).
Moving platform in overworld doesn't go anywhere when you touch it, jump on it, press space on it, move on it, or press down on it.
Gamebreaking bug here, a mere 8 levels into the game.
You should have unlimited rocket fuel or something after you get 6000.
@darkness999: The point is to do a stage repeatedly until you can get enough money to achieve the unlocks. Also, you have to upgrade the glider to do the speed unlocks as each has a maxspeed of its own.
That's the Revive skill.