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Raid Heroes: Sword and Magic

Play Raid Heroes: Sword and Magic

Sep. 30, 2019

Rating: 5

the fact that the blazon adds another member to party is the #1 killer of this game. The gold/start/crystal boost it gives can technically be grinded for in game. But the extra raiders? Nope. And I do not count waiting 5+ hours for the merchant to have a (<5%?) chance to get a blazon (which may not even be affordable) and feasible. Grinding is by definition repeatable and reliable. You have 3 options devs to stop your stars from going to 0. 1) Remove blazons entirely. 2) Since you wont do that, remove their ability to add additional raiders. 3) Since you won't do that either, make blazons have ZERO affect in a tourney (i.e. have a max of 4 attackers in tournament, even if blazon is active). That actually levels the playing field yet still allows players to benefit from blazons in their normal gameplay.

Forgotten Dungeon

Play Forgotten Dungeon

Dec. 16, 2017

Rating: 2

Tips for Archers: 1) Buy nothing until you can buy Hero's Bow, then Hero's Necklace; buy rest of Hero set as you get the gold 2) Spend points ONLY on Vitality. 3) Put 1 skill point into the 25% PowerUp, then ALL other skill points into Ring of Arrows

Developer response from kor6k

Thanks for all your posts !!!! I will check to see why the bow doesn't evolve. It isn't normal

Forgotten Dungeon

Play Forgotten Dungeon

Dec. 16, 2017

Rating: 1

***Further not to previous comments: I just sold my Hero's Bow, then exited out of the trade menu. When I went back to buy the bow, it's base damage had corrected itself to 33-44 (By this point I was level 41). When I sold it just seconds prior, its base damage was 9-12. **Developer, please don't make me sell and re-buy my boy just to get its base damage to properly "evolve".

Forgotten Dungeon

Play Forgotten Dungeon

Dec. 16, 2017

Rating: 0

To expand on my other post: The base stats (Defense) of the other archer's Hero armor does evolve with level, but the Hero Bow's base damage seems locked in place from the time I purchased it. Not that it matters much when ring of arrows deals 24 arrows with 300%+ damage + 25% power buff + you're leeching 100%+ health/mana of damage done; but still, its sad to see basic bows deal more base damage than the Hero Bow.

Forgotten Dungeon

Play Forgotten Dungeon

Dec. 16, 2017

Rating: 0

Seems like the Hero Bow's base damage does not evolve properly with character (the blue text does, but not the base...)? I'm level 39, and the bow still does 9-12 base damage. (Blue ones at the shop do 18-27 damage, and cost around 30k).

Mine Blocks

Play Mine Blocks

Oct. 29, 2016

Rating: 0

Lol, not sure why people would downvote a glitch. That just means it wont get fixed...

Mine Blocks

Play Mine Blocks

Oct. 28, 2016

Rating: 0

Here's what happens if I delete the right lantern. http://i.imgur.com/1v2vI8Z.png This makes it clear that the left lantern is emitting no light at all... breaking and replacing it on the same block has no change.

Mine Blocks

Play Mine Blocks

Oct. 28, 2016

Rating: 0

Here is an image of a lantern not giving light. http://i.imgur.com/AdBoM2Z.png

Mine Blocks

Play Mine Blocks

Oct. 28, 2016

Rating: 0

Because of the light glitch, I now have to replace almost half of my jackolanterns, and I can't put them back on the same spot as before. It's as if those spots have become devoid of light, and is incapable of emiting it. Even when placing new lanterns, not all spots I place them cause them to light up. And its incredibly frustrating to now have enemies spawning in areas that were once "safe zones." I want to spend some more time on this game, but this glitch is seriously ruining the game.

Mine Blocks

Play Mine Blocks

Oct. 28, 2016

Rating: 0

I just loaded a file from the previous version... and now when I place some jack-o-lanterns they dont emit any light. And some of the lanterns I had already placed now no longer give any light. Please fix this issue. I cant go cave diving without light

Mine Blocks

Play Mine Blocks

Sep. 27, 2016

Rating: 0

On creative I spawned a *ton* of rabbits over a long cactus to kill them, and I did eventually get rabbit foot drops (1/150 ish). I guess it's just verrrrry rare. Does having the item in your inventory/hand increase monster drops, by any chance?

Developer response from Zanzlanz

It is a 2.5% chance. But I increased it to be exactly like Minecraft's drop rate for 1.28. ;) And holding the item doesn't increase monster drops - hold onto it though (even though you're in creative anyway!), because it'll have a use soon!

Mine Blocks

Play Mine Blocks

Sep. 26, 2016

Rating: 0

Anyone know why animals magically disappear when kept captive when the user is away from that portion of the map for too long? It's extremely annoying that after carefully corralling a chicken/sheep/cow into some sort of trap, they just vanish (i.e., single square waterfall so they float, mini house with series of doors, fences w/ gate, or even straight up complete boxing in with solid blocks of cobblestone). Am I alone in this struggle? I suspect it is happening because there is a limit on how many animals may be alive at one point on the map, and once that limit is reached, "older" ones get respawned elsewhere on the map.

Mine Blocks

Play Mine Blocks

Sep. 26, 2016

Rating: 0

I have a small notes and some questions, if anyone (or perhaps you, zanz) knows the answers. Is "Glistering" melon supposed to be spelled "Glistening" melon? Is there a way to craft/smelt/or in some way obtain Fermented Spider Eye, Rabbit's foot (has never dropped in hundreds of bunny deaths), Mushroom Cap/Stems, Glass Shard. I seem to have tried everything. Also, is there by some chance a mystery recipe for Mycelium/Saddle? My survival world never seemed to spawn Mycelium, and I have yet to encounter the Saddle in any chest. (question for zanz only: does having rows of Soul Sand or Nether Bricks for monsters to spawn on in the Overworld increase the odds of Endermen/Nether eyes spawning? Or perhaps using Odd torches? Thanks!)

Mine Blocks

Play Mine Blocks

Sep. 25, 2016

Rating: 0

That's perfect! Thank you very much, sir.

Developer response from Zanzlanz

YAY! You're welcome! ;D

Mine Blocks

Play Mine Blocks

Sep. 25, 2016

Rating: 0

Putting a simple switch on the dropper does work, however. But, I have to click it twice per action. I am trying to to click it at all. Currently, I have two droppers with a vertical torch in between them, what I do i place a torch above the other torch, and it places instantaneously before it drops (it has nothing to attach to), but that instant is enough to trigger both the droppers. But, again, I have to hold the shift+place down while the items in my droppers siphon out. Of course, I could also break/rebuild the dropper once I fill it with items to destroy the items, but that's a hassle. Ideally, I hope i can wire a system that will make an intermittent current that will activate and reactivate the dropper on its own. I could also find other uses for this current, for sure. Thanks!

Mine Blocks

Play Mine Blocks

Sep. 25, 2016

Rating: 0

Thank you for the amazingly fast reply, Zanz! Sadly, I still can't get it to work, even though I have it laid out exactly as you said. I've tried having the block I wish to be powered (the dropper) placed in many spots. (i.e, as the block which I attach the torch to/put dust on top of; as the block that I put on top of the torch; and all adjacent blocks as well) Not only is it not turning turning on/off, but its not turning on at all (the dust is turning the bright red though).

Developer response from Zanzlanz

Oops doesn't seem to work exactly as I expected it to! Redstone bugs are terrifying to fix, haha! http://i.imgur.com/LqhDW6E.png Do it that way instead :) I hope it helps!

Mine Blocks

Play Mine Blocks

Sep. 25, 2016

Rating: 0

Is there a way to set up redstone so that something constantly reactivates automatically? (in particular, a dropper, for the purposes of dropping unwanted items into lava?)

Developer response from Zanzlanz

Yes, redstone torches do NOT burn out. Place redstone torch on the side of a block; place a block directly above torch; place redstone dust on the block that the torch is coming from. It should turn on and off rapidly!

Deterministic Dungeon

Play Deterministic Dungeon

May. 17, 2016

Rating: 2

@dirk_steele No, they dont stack beyod three. I'd get them in this order: 3 Green (slows down time so you can pick more accurately), 3 Blue (increases exp), 3 Yellow (increases loot numbers), 3 Brown (chance to cast freeze on an opponent), then 3 Red (chance to cast fireball on an opponent)

Awesome Happy Heroes

Play Awesome Happy Heroes

Apr. 14, 2016

Rating: 10

Tips: Best build is Range+Range+Tank. End game that will mean Zena+Ramback+Happinus Prime. NEVER train Power on anyone. It's pointless. Ranges' Tech will deal 99.9% of total damage. And never train Tech on any Tank/Melee. For Speed, train to a max of 5k for Range, 10k for Tank. The most important stats for range are Tech and Speed. For Tank it is Health and Speed. Best items for Range are Sharpener+Speed Shot Gem x2 (or replace one with Creeptonite if needed). Best items for Tank are Invincible Spray+Nano Health Gem+Creeptonite (can be replaced with another Nano Health if health is above 20k). Note: Having more than one Creeptonite will not revive the character more than once.

Awesome Happy Heroes

Play Awesome Happy Heroes

Apr. 14, 2016

Rating: 2

The wait time between simulation battles is pointless. Please remove it. Or at least change the achievement to 25 simulation wins.

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