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Christopholis' Comments

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Fantasy Kommander

Play Fantasy Kommander

May. 02, 2009

Rating: 0

I like complex games, but this game is complex without the pay off of the time being worth it. Too many stats. The battle system is screwy. Hit for 1, hit for 1, hit for 1, hit for 1, hit for 85, hit for 1.

Flash Element TD 2

Play Flash Element TD 2

Apr. 19, 2009

Rating: -1

Purple canons don't seem to have any decent effect on red groupers. Better off with something else. Ice also seems to have little benefit.

Kongai

Play Kongai

Apr. 13, 2009

Rating: 0

Pilebunker is way tamer than power toss. No hit should do more damage than it's power cost AND have a proc effect.

Bloody Fun Day

Play Bloody Fun Day

Apr. 10, 2009

Rating: 0

One of the most frustrating but fun hard badges. Reds really dry up around 80,000.

Kongai

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Apr. 09, 2009

Rating: 0

Percent Rate of Critical, from Everquest or earlier.

Fantasy Kommander

Play Fantasy Kommander

Apr. 08, 2009

Rating: 0

It's not hard, it's just needlessly complex considering the pay off of a rather boring game. Also, the combat system seems very flukey. One attack will hit for 1 point, then next turn 60 with the same variables. Many interface issues.

Smatch

Play Smatch

Apr. 01, 2009

Rating: 0

Just hold left click and swirl your mouse around like a spazz, you get the card in about 45 seconds. Would never play this again.

Kongai

Play Kongai

Mar. 31, 2009

Rating: 0

Complain to your ISProvider. Those of use who have a connection from the year 2009 want discons to be a loss.

Frontline Defence Beta demo

Play Frontline Defence Beta demo

Mar. 08, 2009

Rating: 0

3rd level starts with too much cash; just buy the $500 death tower over and over and they never make it 1/3 the way.

Frontline Defence Beta demo

Play Frontline Defence Beta demo

Mar. 08, 2009

Rating: 0

Oh and sell towers for say 90%. Also, you need a way to cancel a tower placement and get your money back (space bar) or something.

Frontline Defence Beta demo

Play Frontline Defence Beta demo

Mar. 08, 2009

Rating: 0

I hate upgrades in tower games. Your idea of buffer towers is new (to me) and different. It makes you think more about placement. It needs some basics like a "speed up" option and a way to scrap a game in progress (ESC) or something.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Mar. 07, 2009

Rating: 0

I'm talking about things that would make the game "perfect" in my opinion; it's 95% great, don't take my comments as bashing the game. I've wasted more time on it in the last week than on any other game since I left WOW.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Mar. 07, 2009

Rating: 0

Another problem with barbarian is it's 2 best damage abilities are the passives. That's great if your party can get a barbarian up to level 25 or 50. You almost have to spend a turn using intimidate, which is sort of like being forced to take an action because they cannot wear heavy armor. Also, their weapon choices are oddly limted. I think a conjurer has more weapon variety than a barbarian. The warrior's Adrenaline accomplishes more in one skill point than a barbarian's 25 in one of the passives.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Mar. 06, 2009

Rating: 0

I've really given barbarian every opportunity to show me what it's got, but on hardcore with no redos they are just too much of a liability.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Mar. 05, 2009

Rating: 0

Asd: Hail of Arrows seems to divide all added effects by the number of attacks, or at least it does for poison. If you have 12 poison and Hail of Arrows 3 targets, they'll each end up with 2 poison per hit. I'd imagine stun%, kill% and vampiric work the same way, though I could be wrong.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Mar. 04, 2009

Rating: 0

Anyone know if Leadership and Create Opening can chain reaction each other?

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Mar. 04, 2009

Rating: 0

Awesome game! Turn based games are hard to find. This is old school. I'd pay for a version with a little more variety so the play doesn't get stale so fast. I have tons of ideas for expanding this. If you update it or need testers for 3 let me know. I'm still trying to make barbarian work. I'm guessing he really shines in vampiric gear. Beyond more variety, if I could only make one change I'd add a "swap weapon" or "step" action to give dual rolers options, especially bow rogue, melee ranger or incinerate mage. I'm still exploring though. This makes me jones for DnD.

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