I came here looking for a puzzle game. I was greeted with action, timing and reflexes for four tedious levels of arcade 'don't hit or get hit' style mindlessness and exactly zero puzzles. I don't have a problem with this type of game, just with the misnomer of the puzzle label on what is most clearly not a puzzle game.
Here's some of what I was thinking: 1) Stats page showing # clicked/# sold while idle. Time played. Best time completed. Would be helpful for achievement requirement. 2) Link height & width option in upgrades (double cost) to preserve aspect ratio. 3) Definitely make the collector start again where it was if idle turned off, but also make it possible with an upgrade to configure the boundaries of the collection zone. 4) Increase gravity and increase (or decrease?) bounciness of boxes. Could help make the collection happen faster and gives some achievement possibilities. 5) Claim achievements. Have the option to claim rewards for completed achievements in either prestige points or in stats increases. 6) Maybe make the color of the blocks change based on the level of upgrade for height and width as opposed to the value of the block? Not sure on this one, but it seems like you could work that out as a function of the pixels on two spectrums of color... Might be cool.
Wow thanks, I'll work on some of these. Stats page and bonus for clicking blocks in the air, is ready for the next update. The others will take some more time. :)
This has serious potential. I see that dev is seriously resolving issues with the game, which is damn cool. I have been enjoying this one quite a bit. I might have some input on features if they haven't already been suggested, but for now, I'll just keep playing until the next update and see what's implemented. Thanks, dev, for working with the players to restructure a good idea into an even better one!
Hey thank you for taking your time to leave such an in depth feedback response. If you have ideas, please I welcome your suggestions. If the community wants to see them, they can up vote it and I'll make it happen to the best of my abilities.
Bonus level 39 is such a frustrating exercise in tedious futility that it offsets everything I had considered worthwhile, supplanting positive experience with disgust and revulsion. I wish I could give a negative rating to properly explicate the intensity of my abhorrence for this affront to entertainment. I honestly believe that this could be used by tyrants and war-lords as an effective method of information retrieval from even the most hardened black ops agent. I am also certain that the UN recognizes this under the classification of unforgivable war crimes against humanity. Whoever came up with the idea(s) that culminated in this digital visit to hell deserves suffering beyond anything capable of being described due to the limits of linguistic referential efficacy. I would say may god have mercy on your soul, but it is clear that you do not possess one.
I would suggest a progress bar for the potato square so that you know when it is ready. Don't let the player interrupt and start planting a new potato. It's nothing but a waste of time and seeds. What purpose do common upgrades serve? The cost of a single use version of any of the upgrades far exceeds the value of having it for only one turn.
I'll try to make something to indicate potatoes growth as soon as possible, probably sometime in the next 12 hours. As for the common upgrades, they are required if you want to try for the challenge of beating the game without dying. If you try to save for the Legacy ones you'll have them in the next turn, but you sure won't be able to keep the Ogre fed in the first run. EDIT: Just update it. Now it shows potato growth percentage.
In reference to the comment by Sir Poopington: You stated that you found it awkward to use the 'E' key because you are left handed. I am also a southpaw and have absolutely no idea how that affects the playability. I've encountered many dextrocentric issues in this world (scissors, smudged writing, baseball mitts...) but I'm at a loss to understand how being sinister would interfere with anything.
I think he uses the mouse in the left hand with inverted mouse buttons, which you can configure in windows, and used the arrow keys to move the character. That's my guess anyway. :)
OK, let me see if I have this right... Your objective is to earn enough money selling potatoes to hire the ogre slayer. You want to kill the ogre because he must be fed some of the potatoes you would otherwise sell, thus marginalizing profits. So, why not just let the ogre starve? Oh... right... because then there would be no game... Never mind! ;)
lol That's a bit too realistic... But tell me, if you knew the Ogre would hunt you, kill you and eat your dead body if you let him starve, would you not give him some potatoes? I'd feed him potatoes all day long! xD Oh and you don't really *kill* him. The Ogre Slayer is a surprise for those who get to save the money for it ;)
Fresh take on idle upgrade games. Very cool how it progresses, but I agree with most people here. Far too soon, the game has ended. The way you have built the mechanics of the game engine lend themselves well towards further/continuous development. Well constructed. I don't give very many games on Kongregate a full 5 stars. That's saved for those games that wow me. I add this one to that list.
Well, you finally fixed the problem I was having with the upgrade buttons not being clickable even though they were highlighted. Unfortunately, it has reared it's head again in the most irritating fashion possible - I clicked on the mega upgrades option and when I tried to click on the Back to Main button, nothing happened. So I refreshed the browser and loaded my saved game - it took me to the mega upgrades screen, where the button doesn't work to return to the game.
This is what happens when The Matrix decides to have a baby with Transcendence, but they decide that a little bit of genetic augmentation might afford the child advantages, so they splice in a little bit of Solyent Green and a couple episodes of Doctor Who. Finally, they have a nice yogurt Vanilla Sky for dessert while toasting the Simulacra Singularity and declaring that Rene Descartes = Pato = Neo (a.k.a. Thomas A. Anderson, a.k.a. 'The One', a.k.a. Jesus Christ, a.k.a. Intregral Anomaly #6). Unfortunately, Homo No Technus inadvertantly presses Ctrl + C and copies versimilitude.all to a 5 1/4" floppy, which then becomes a frat house beer coaster. Significant percentages of matter become irretrievable, leaving scientists with a dark matter/energy quandary.
When the upgrades at the bottom turn white, does that mean that I should be able to click on them to effect some kind of change within the game? Because that's happened to the two leftmost boxes, but clicking on them accomplishes nothing. I'm running Firefox 61.0.2 32 bit.
Tickspeed will increase the rate your square will complete, base value increases the profit of your squares by 10%, you should buy them as soon as you can
This is awful! Many issues with the game in general but the worst? Sound. I turned it off by clicking on the speaker icon. Then I'm in a minigame and guess what? SOUND! Arena battle... SOUND!!! I think you are missing the point of a M-U-T-E button!
Is this like a super early pre-beta sneak peek of the truncated teaser trailer showing a very small sample of the idea for a prototype of an idle game?
Would love to play this game, but it never loads on Chrome (aww, snap! page redirect) Version 63.0.3239.132 - has done this every time I have tried since the game was published. Also tried it on Firefox 58.0.2 and it doesn't load.
Updated the game, things should be more clear now.