Nice game - very red-alerty. It'd be nice if you could make the ai a bit less robotic, and add queuing to the unit building menu. I'd also like it if aircraft had a reload time, and if you could have two aircraft per airbase. Nice work, 4/5
Orpheus was the son of the Muse Calliope and therefore a grand musician. His wife was a dryad, Eurydice, who also attracted the attentions of Aristaeus. Aristaeus pursued her until she stepped on a poisonous snake and was forced into the Underworld. Orpheus was determined to retrieve his beloved. He journeyed down to the underworld, first charming Charon, ferryman of the dead, and lulling to sleep Cerberus, the three-headed watchdog. He encountered Hades, who initially refused to release Eurydice, but Orpheus's music so touched Persephone that she pleaded Orpheus's case, and Hades relented. There was one condition: that Orpheus not look back on their way out. Of course, Orpheus was worried that Eurydice was not behind him, and he fatefully glanced back to see if she was following him. She disappeared back into Hades, and he lost her forever. KEEP IT GOING
I want to be able to grip the base of manipulators with other manipulators - I mean cmon, that would be cool. Or we could build sliding rails to move them across. I'd also like to program a manipulator to do two things at the same time - like rotating the object while turning/extending. Or extending while turning - I think it would add a whole lot of flow to the game, and make challenges (like using a limited no. of manipulators or finishing in a certain amount of cycles) a lot more feasible. Still a great game, 4/5 :-)