Walls in "climbing" sometimes go off the screen. Duck will sporadically double-jump and double-dive in "swimming". "Running" is just annoying as noted in several comments -- if we have to wait for the duck's feet to be touching ground, at least give us control of how far it jumps in the air. For its simplicity, game feels half-finished. 2/5.
Great game! The one thing I wish is that there were some way to sort items. Even the ability to highlight which items will, say, change my hero's element -- without having to laboriously search through dozens of roll-over texts, since you can't tell what an item does by looking at it -- would be an improvement.
I liked this a lot, but I wish that the extra hints were on demand instead of automatic each time you die. Sometimes I'd accidently walk off the edge of a cliff and the next hint would basically tell me how to solve the puzzle, when I would rather have gotten to figure it out myself. 4/5
Wow, I have no idea what kind of glitch I ran into, but I fought someone in the arena for a Red Imp chance quest and ended up with over 2 BILLION coins. Shopping spree!
Nicely done! I appreciate how the goal circle seems to grab the ball just a little bit, which helps a lot with multi-ball puzzles. I wish there was some visible reference point for how far your cursor is from the center, though - it's tough to gauge how much you're telling the board to tilt.
This certainly has potential! Looking forward to a full version with complexity added on top of the bare concepts. But please, please get a spell-checker.