I really hope this game doesn't develop the same as adventure capitalist. I loved some of the early versions and as new releases came out it sucked more and more. An alternate strategy to re-releasing the same game may be to create a version called Guild Quest 1. Everyone loved the first version so just repost it. Then instead of doing a beta release a sequal. Everyone will love it for a sequal. You will probably get more clicks and plays for all of your games. Win win. Please do not do the same thing you did with adventure capitalist where you slowly remove all of my favorite parts.
When you are tracking a quest and open the crafting menu there is no way to close the menu. If you added a way to x out of the quest tracking that would be really helpful Thanks! This Game Rocks!!!!!!!!!!!
Once you figure out the game mechanics its very easy to beat the game. If you add a level 50 ally you can use them in co-op to grind to lvl 50. Then you use 2 crystals to increase your items abilities beyond what is needed. Then you get bored of how easy the game is and quit because it takes too long and the extra levels are pointless.
Im starting to think this game is a social experiment.....Lets take a perfectly good game....Then spend countless hours changing it...redesigning it...but effectively just wasting everyone's time by breaking it and making it not fun. I dropped it 1 star rating every time I log in and cant play....The rating started at five stars but now im giving it a one.
Just changed the game rating to 2 stars. Maybe the development team is more worried about the mobile in app purchases. I am about 3 days from finally finishing the game....extremely frustrated.