game is clearly too hard, but it would not be difficult to fix. All of the actions of the protagonist trigger animations. Instead, some of them should trigger positions. For example, the 'shield defense' should be kept up for as long as the key remains pressed. The 'duck' action should also activate on key press and end on key release. Also, the horsemen arrive just too quickly. It's impossible to stop them if coming out of another close obstacle. With these fixes the game would be good, as it is it's just unacceptably hard.
loved it. The only thing I didn't like was the mutant zombie thing, it's a bit outside of the common zombie archetype.
I played the story with Diane as shooter, and the guy driving, I didn't want to ever switch seats.
I used shotgun only for 99% of the game, with minor training of the automatic weapon (key 4) for the end.
"Shooting star" seems bugged to me. When played with 0 cards on the deck, it works fine against CPU (no card to move from deck to discard pile, shooting star becomes the only card in the deck). In tournament, it killed me (I imagine that the effect has been considered a "draw" and I died). Which behavior is correct? I paid for the card assuming it would work the "good" way, if it just kills the deck without any benefit, it seems kinda useless.
seems bugged to me. When played with 0 cards on the deck, it works fine against CPU (no card to move from deck to discard pile, shooting star becomes the only card in the deck). In tournament, it killed me (I imagine that the effect has been considered a "draw" and I died). Which behavior is correct? I paid for the card assuming it would work the "good" way, if it just kills the deck without any benefit, it seems kinda useless.
extended version of the demo does not work for me. The game ends after the monastery, I am asked to export or to pay kreds for the full game. Clicked on continue, but the game does not proceed (no open path).
(UPDATE: This should be fixed in version 1.0.35)
Shucks, we fixed this for some users. Let's troubleshoot: 1) What version # appears in the bottom-left hand corner of the title screen? 2) On the save slot screen, what does the yellow text at the bottom say - "Demo" or "Extended Demo" ? This will help me isolate whether the extended demo is not showing up at all, or whether it's showing up and just not adjusting your save file correctly.
Send that information along with your exported save file to leveluplabs@gmail.com and we will try to solve this problem for you!
Liked it, but there are two main gameplay balance problems:
1) you can get infinite money on lvl 1 (boss) by smart choice of weapons to keep boss alive and keep slaying minions
2) Some units are far too much better than the others. The melee combat is almost useless. Grenade launcher makes all other units ridiculous in comparison.
(UPDATE: This should be fixed in version 1.0.35) Shucks, we fixed this for some users. Let's troubleshoot: 1) What version # appears in the bottom-left hand corner of the title screen? 2) On the save slot screen, what does the yellow text at the bottom say - "Demo" or "Extended Demo" ? This will help me isolate whether the extended demo is not showing up at all, or whether it's showing up and just not adjusting your save file correctly. Send that information along with your exported save file to leveluplabs@gmail.com and we will try to solve this problem for you!