I do think the Great Demon Domon could use a bit of buffing. Hes much more annoying to play with as compared to ice girl/etc. Swapping the heal spell with a unit summon spell should be enough. Regen + Spike radius + duration are also simply too low. Main issue is that he takes too long to get "up and running" so to say. Whereas ice girl can just freeze the field until shes ready.
Was very fun. Playing both sides was nice. Fun lil spin on good vs evil haha. The demons being way more defensive (skills) than the humans was an interesting mixup. By far fav character is ice girl, shes just cool (pun intended haha). Following her would be the kind. Prince boy was a bit of a let down, not as fun to play with -- easy enough, just not really fun. I found it to be very easy, but Ive play tons of strategy games so my typical strat worked nicely :) All in all, was a nice time kill, 5/5
With regards to the trading update, the reason is understandable and good, but its a bit rough on newbs - easy for your team to become partially level locked if you dont pull the right stuff from charms. Id suggest a tiered unlocking of trade. Level 20: Commons. Level 30: Rares. Level 40: Epics. Level 50: Legends.
End game needs to be a bit revamped in my opinion. Hitting level 99 and finishing all the quests currently available is more of a punishment than a reward. As we level, we are pushed away from the game more and more as levels come slower and thus, less energy per day, until we finally hit 99 when its just a slow wait. Similarly with quests, once you finish them all, there becomes so much less purpose in even using the energy - just to level your cards.... cant get any more cards/gold/etc really aside from gold.
Treasure chest needs to be re-worked a bit. Requires the most clicking out of anything. Should just auto open after half a second and auto loot after another half a second and display the "results" for a second. The results of looting dialog box doesnt match the style and design of the rest of the game at all - seems very out of place. That and the requirment to click the "ok" button on it as opposed to being able to click just about anywhere (like the "challenge" monster/enter fight/pvp battle screens)
After a win-streak of about 3, the game matches me up with players that are 30-50 levels ahead of me. Making "ALL OUT" a requirement. Rather horrible "matching" system. That and why is PVP inside of quests to begin with? Makes no sense....
Would like a setting to disable the popup notification about sacraficing angels. The notification is good, however, after the first reset or so in which you start sacrificing angels, it becomes a nuisance.