To add onto warm0nger's comment. If you could add in a way to set flow of items to adjacent tiles of the same type. For example: A queen surrounded by larvas, and all the larvas flow to one of the larva cells. You could also have this be possible with non-adjacent cells, but I think that might be too much.
Quality of life recommendation. When you use the upgrade/purchase multiplier (x10, x25, x50 etc) have it calculate the total cost of the whole thing not just the next single upgrade. Maybe also include an enable/disable for "buy most as possible", where if you select a multiplier and you don't have enough for the whole thing is doesn't buy any, but enabled it buys as much as possible like it does now?
Game suggestion: Have the list of all special modifiers listed someone. ex. "Holding the mouse doubles autoclicks", or "Multiplier cost reduced by click points" etc. Anything that isn't an already displayed number.
The challenges don't explain what I have to do to complete them. Do I need to get another infinity? And if so, couldn't I just accept the challenge right before I hit infinity?
Thanks for the supplement!