Search for your favorite games...
Game comments and reviews
May. 19, 2017
Wow, what a trip down memory lane. I had completely forgot the mechanics, but picked it up again quick enough. If anyone is interested in dueling with my fully upped rainbow deck, PM me. Could be fun!
May. 02, 2013
How about an adjustable power bar instead of a moving one. Setting up the perfect shot and then not getting the timing right sucks.
Apr. 26, 2013
Finished it before it had badges. Now I can't get the badge. Went through the last level again to be sure... nothing.
Mar. 21, 2013
I'd love to see an invert y-axis option.
Dec. 10, 2012
An ad with "play" on it is very low. 1/5
Oct. 01, 2012
Super tip for space level 13 (elephant and dresser at the top of a slope). You can slow down both items so they don't crash your bridge by stopping your guy on the slope. He will get slowly dragged down onto the bridge, which greatly drops the force. I ended up with $1,300 left from a very simple, straight bridge.
Jul. 28, 2012
You know what would really make this game great? Erasing our progress again. That was awesome.
Jun. 23, 2012
Why is there a timer after you throw your last stone (that you can't hit reset to override)? Just let it sit there until you either win or hit reset. The quit/reset menu is useless.
Aug. 12, 2011
Why isn't there a way to get to the next level using the mouse? Why can't you pause the game and see the level without an obstruction in the center. Could have been a fun game. Bad design ruined it.
Aug. 20, 2010
Lots of people saying 'jump shouldn't be up because then vine climb wouldn't be up'. We can have both.... jump should be jump AND climb. Vine jump should be a separate button... that is what makes sense.
Aug. 16, 2010
Second ending is fun... glad I figured it out myself... you can try all you want by 'continuing' after you finish the first way (starting again at the final level).... you'll figure it out.
May. 28, 2010
Please fix the dialog. I read MUCH faster than it displays and it makes reading an annoying chore.... first click should show the entire text, next click to advance to the next page. Thanks.
Mar. 18, 2010
Enjoy the game... I wish the game would automatically handle clues... i.e. change suspect status text to red when they are eliminated, yellow with one correct, green when it's positive.... maybe have them flash when they are "it". The game is about minesweeping, not mindlessly ensuring you don't waste clicks when you don't need to.
Jul. 11, 2008
I second the restart button comment....
Dec. 07, 2007
for the random puzzles, finish it until you just have 1 tile left to place, then write down the correct locations. After you finish, you have the option to replay the same *random* level... then you can just place them in the correct locations.... easy.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.