This is easily the laggiest game I've ever played. Could have been really good and addictive, but I'm tired of a one-minute battle taking three minutes.
What the frak is up with those boss battles? If you don't do everything exactly perfectly, you take a hit, and your character can take only a few hits before dying. This wouldn't be a problem if the game would recognize keystrokes as soon as they happened.
If it weren't for the very obvious loop point, I'm pretty sure I could have used this music to fall asleep. Catchy little number. Nice to see it wasn't an afterthought.
Good game. Other than the logo, the lack of level counter, the annoying sounds, shortness and repetitiveness of the bg music, the slow pace of the intro... you know what? Screw this "game".
Don't make a sequel; flesh out the game like you'd wanted to originally. If you don't want to do that, center the sequel around Tebi: it's a built-in storyline.
How does this have only a 3.67? Music's great (though repetitive), game's great, and I'm going to use every single one of those pick-up lines this year so help me God. SirRealism, by any chance have a link so I can memorize them?
Really liked it, but it ended too soon. The game could have gotten so much darker after you bomb the kid, but nope. On the other hand, Mario level, so 5/5.
I had to stop playing because the jumping mechanism was so infuriating. You make a game where the character can climb walls, but can't crawl over corners? Yes, eventually you can, but it's too infuriating to try to get there. If there's a sequel, I'll try it, but my hopes aren't high.