I haven't updated the game in a while, but the owners of the servers have been bought by another company. Everything still looks as it should though, so i'm not expecting there to be any problems.
I really wish that components, medical equipment, and community objective items didn't count towards the 500 item limit. With new content and components coming out with newer updates and more requirements, it's getting tough to make room for weapons, gear and books. Or an overall increased item cap would be appreciated, maybe around 600?
Survivor throws grenade into swarm of zombies. Survivors runs into swarm to melee zombies. Killed by own grenade. -.- There needs to be a little more Intelligence in the AI. Maybe survivors will be aware of grenades and actually, I don't know, run away from them?
There seems to be a bug with ships attacking the base. When Energy Leech, or Greater Techo Demons attack the base, yet they don't actually damage it (too high of a base resist), their abilities still work. Just thought I'd bring it up.
Voidbringer is a little OP. Granted it has a cost each turn, but to gain +2/+2 each turn and to be able to regenerate 3 per turn as well? More powerful than any other legend after 4 turns... Granted a spark can take care of it but still.
there's some balancing issues. The Human Chainguns cost 2 energy and increases Attack by 4. The Riv'i assault increases by 4 AND allows them to attack that turn while only requiring 1 energy. Kinda BS if you ask me.
Entropic Channeler needs to be reset back to the way it was in the original game where its attack is increased by a third of the current energy. This along with the abomination's ability to absorb it make it way too OP.
After searching for something, my character always starts running in one direction or another and the keys "stick" and it takes forever to get it back to normal. Any ideas to remedy it?
Caes'cix have become seriously OP. Their rush strategy allows no build up to any battle for either player. The Drones have been too jacked up from the previous version and require next to none energy to deploy. An option to mutally increase the starting amount of HP for a game would be appreciated as well. Seriously consider it.
I haven't updated the game in a while, but the owners of the servers have been bought by another company. Everything still looks as it should though, so i'm not expecting there to be any problems.