Games Achievements My Kong Sign In

code_man4000's Comments

Comment

Blockage

Play Blockage

Jan. 07, 2011

Rating: 6

@Cedar210 Not to be rude, but if you actually play more than the first few levels, you'd know why. The only levels that have "instructions" are the levels that either A) are the tutorial levels (the first two or three) or B) add a new gameplay element.

Juggerdome

Play Juggerdome

Jan. 06, 2011

Rating: 5

heh... I killed the champ by camping next to him and spamming 4 proximity mines. -.- too easy

Memoir Text Adventure

Play Memoir Text Adventure

Jan. 02, 2011

Rating: 4

I died at the age of 110, and I went on to have a third child, travel the globe with my wife, take the final leap and become a brain surgeon, and... Oh wait, didn't I say I died? I guess that makes me a zombie, it's even the most ideal profession for it!! BRRRRRAAAAAAAIIINNNNZZZZZ

I HATE ICE LEVELS

Play I HATE ICE LEVELS

Jan. 01, 2011

Rating: 100

I don't mind the ice, but wtf is up with the walljumps? 2/5 because wall jumps suck... otherwise it's a 4/5 game

Endless War: Defense

Play Endless War: Defense

Dec. 20, 2010

Rating: 2

@AFI45 I could understand the enemies having unlimited range as not being a glitch, but I saw infantry throwing grenades at me from the edge of the map. The reinforcements not giving me all of the units was; I was paying 22k for 1 tank, and I didn't realize this until I had bought close to 10 reinforcements. Also, when I said money dropped, I mean it was nonexistent; on large waves I was get probably 50k, on later waves I would get less than 10k.

Endless War: Defense

Play Endless War: Defense

Dec. 20, 2010

Rating: 5

Well, after completing 100+ survival waves, I have a few suggestions. 1) repair hotkey! 2) repair tanks. 3) Glitch: after about 60 waves the reinforcements wasn't giving me the full amount. 4) Glitch: Scoreboard doesn't reflect actual waves completed 5) Glitch: after around wave 60 money gained dropped significantly 6) Glitch: enemy units seem to have unlimited range

Endless War: Defense

Play Endless War: Defense

Dec. 19, 2010

Rating: 4

Well, that was an odd turn of events. I got my ass handed to me on wave 62. The sudden, and quite dramatic, amount of units that came through on that wave made repair costs about 50x greater than the amount of money that was coming in. I had 5 fortresses and about 15 3in M5 anti-tank guns and 6 tanks... all dead within 1 wave. Most were full health or close to it.

Endless War: Defense

Play Endless War: Defense

Dec. 19, 2010

Rating: 4

So, erm.... how does the epic long-range tanks work? and how do I get them on my side? They make survival mode a bit annoying; they can hit and almost destroy my anti-tank guns before they are in range. Well, onward wave 57, and I hope I don't die to those tanks this round >__<

Electric Box 2

Play Electric Box 2

Dec. 19, 2010

Rating: 5

For level 20, you use the wind chimes to block off all of the power sources for the ball drop. The fan blows against the chimes, and it plays the first bar to the "happy birthday" song.

Zombie Bites

Play Zombie Bites

Dec. 17, 2010

Rating: 2

Great start for a game! just feels like there should be more to it; a level up system, multiple maps, maybe even a storyline. Like I said, it's a great start, it just needs more to it.

Tentacle Wars

Play Tentacle Wars

Dec. 17, 2010

Rating: -13

I'll clarify why I said this game is a 3/5. The concept of the game is not unique, and the implementation doesn't add anything new. The game-play is fun, but some levels are seemingly impassable due to the lack of a tutorial or instructions, as well as the fact that the enemy always outnumbers you 3 to 1, so around level 7, the "fun-factor" really isn't there anymore. Me rating this game 3/5 is being generous.

Tentacle Wars

Play Tentacle Wars

Dec. 17, 2010

Rating: -13

Does anybody else find level #14, "Escape!", to be insanely difficult? Even after looking up a walkthrough, I can't see how to win against an enemy that always has at least 300% more units than I do at all times... overall the game is goodish... but the insane difficulty curve of some of the levels is rather disheartening... so for that 3/5

Adapt or Die

Play Adapt or Die

Nov. 23, 2010

Rating: 3

3/5 The idea behind this game is great, however, some of the elements of the application have me slightly annoyed. The mutation hive blocks get quite annoying, and as somebody else stated in the comments, they defeat the purpose of the random mutation element of the game. Also, on levels 13 and 14, it was ridiculously hard because the enemy camped on a range/damage mutation block, and was able to lock the game in a stalemate for 15+ minutes on each level, neither of us able to advance on the other. It was only after I restarted the levels twice, and managed to get armored units by a stroke of luck, that I was finally able to overrun the enemy. Another thing that has me peeved about this game is the lack of a start button. The game moves from one level to the next without a pause between the levels. I died more than once because I got up from my computer to attend to other matters and didn't notice that the game didn't pause between level.(1/2)

Adapt or Die

Play Adapt or Die

Nov. 23, 2010

Rating: 1

Also, a few other complaints I have: Clumsy AI/Controls(click and drag to move gets annoying, especially on a laptop), lack of a restart button, lives have no function in the game And Issues I saw in the comments that I didn't have much trouble with but could still be addressed: game moves at too quick of a pace to take advantage of the mutation, lack of control over mutations, uneven difficulty curve(random difficulty at level 10), eggs getting in the way of other units/in the way of clicking, custom levels aren't enjoyable/aren't really custom... I think I covered everything. It's a wonderful idea, but it needs a little more work to get a 5/5 from me(2/2)

Dino Hunter

Play Dino Hunter

Nov. 26, 2008

Rating: 0

Summary of my below comment: 1)Fix ammo glitch 2)Fix number of dinos 3)Fix dino's health so that it requires 1-2 shots instead of 11 4)Add a variety of dinos to: A)Make different levels of dinos B)Make a difficulty factor(add more health) C)Make the game more interesting These are my reccomendations and I seriously hope that you follow them because this game does have potential

Dino Hunter

Play Dino Hunter

Nov. 26, 2008

Rating: 0

It appears that the game has recieved an update. while playing the number of ammo drops was tripled but I noticed a bug. When clicking on an ammo drop with a full clip the new clip is lost; when tested with a partial clip this did not occur. I believe this bug comes from the ammo drop filling the old clip when the new clip is added, when the clip is full the only way to fill the clip is to discard the clip resulting in the loss of the clip. Another complaint that I have is the number of dinos is still ridiculous. Also, it takes 11 shots to kill a dino; in my opinion this is a little steep for the begining of a game maybe 1-2 shots for the first few levels then add an additional variety of dinos to kill that require more shots to kill them, not only would this add variety to a dull game but it also makes the game more playable than it already is.

Sniper: Global Mercenary

Play Sniper: Global Mercenary

Nov. 26, 2008

Rating: 0

I am not getting what I am suppose to be doing on mission 4, I know that I am suppose to kill the croc, but how? and up to now the game has been easy.

Dino Hunter

Play Dino Hunter

Nov. 16, 2008

Rating: 0

I agree with what Shawneeboy2 said there is not enough ammo especially since you have a single ammo stock that doesn't reset between levels and there are way too many dinos. With these two issues addressed this might be a really good game

Ether War

Play Ether War

Oct. 05, 2008

Rating: 0

Best new game I have played in a while. This game looked great and played well. The only complaint is that is was a little short but this game is only as short as the player makes it. As for replayability, I wouldn't play it again right away but it will be played again by me. 5/5

Swords and Sandals 3: Solo Ultratus

Play Swords and Sandals 3: Solo Ultratus

Oct. 04, 2008

Rating: 0

Ugh! To sum this game up in one word, horrible. It started out decent, adding more content to the swords and sandals series. But when I started facing impossible gladiators in the arena and killing some with the use of "taunt" only I became discouraged. But what finally did me in was when the screen glitched and I had "Battle Trance attacks do double damage" stuck on my screen and my health bar stopped moving to display my current health. With glitches like this combined with the fact that it doesn't add impressive and unique content to an existing series of games along with the fact that its not even the full version of the game, which costs $20. Also one thing I have a complaint about is the replayability of the game; I made it to the second boss before I hit a long string of glitches, and I knew at that time I would never play this game again. With my rant about this game done I am leaving to never play it again. 2/5 for the effort of trying something new and failing at it

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate