Hey King of Cash fans! We posted a v3.0.3 update that fixes some issues with saved games that would cause businesses to add hundreds or thousands of units across saves. Please message us if you need any data restored!
We are so amazed at how incredible our Kongregate fans are! We just started quietly testing some new big updates this week and already we are seeing folks find the game! We love how you post great notes on how we can make it better and also really appreciate that you are enjoying our game! We only have one programmer (me!) and my kids for art + QA, and we do this on the side of our day job, so please be patient with us if it takes a few days to fix some of the bugs that might slip past us!
We are testing a new V3.0.0 that supports Chrome, FireFox, and Edge using new WebGL. PLUS we added cloud saves, new briefcases, and a ton of new graphics. Stay tuned and bear with us as we work out the kinks - it is a lot of new code we are testing!!!
Hi this is Ben and thank you for playing my game! Thanks for all the feedback on how to make the game better. I am still working on it and just released a new version. Now you can leave blocks and drop the ball again! We have some fixed ui bugs and merged the drop ball and reset buttons. I am going to try to keep adding better versions and more levels. Please keep letting me know any bugs or issues you see and have fun!
Hi players! Small update posted today in V0.2.6. Sapphire is priced more reasonably, smelters are no longer started at 0, and new HIGH SCORES are in place for iron mine, sapphire, ore carts, pick axes, and...SHOVELS!!!
I posted a small update in V0.9d that fixes the issue with soldiers never returning to base after battle. Also improved performance on large battles by only drawing health bars on damaged troops. Keep the comments coming and I will continue to improve the game!
Rally & control your troops! v0.9 is posted with a fun new feature to help control your troops: RALLY FLAGS! Send your wizards right where you want them, or bring knights to the head of the battle by clicking the target button above the solider type during battles to place RALLY FLAGS!
Plus, we added a bunch of fixes and improvements that players have been asking for:
• BIG increase in wizard damage to buildings
• Increased axe soldier damage to buildings
• Improved wizard and archer AI, to keep them from running into close quarters battle
• Full 360 degree camera rotation support
• Improved battle map and barracks placements to make levels faster to conquer
• More battle maps – now more than 300 combinations!
Hi all! If you are having trouble refining, be sure to buy at least one smelter to make refining work. The game is supposed to start you with one, but we have a bug. I'll work to get a fix in the next update - sorry about that!
We have re-prioritized and focused on AI updates based on player feedback. We hate the stuck, wall-hitting wizards, too! So we updated the ranged unit AI code and corrected issues with some of the building colliders in V0.8. Please let us know if you still experience stuck or wall shooting AI units! We are also working to get more control of where troops go on the battle field. Thanks for your patience and great feedback!
Hi all! Minor update today, 0.3.2 to address issue with new player games not getting the income from business that they should. Thanks for playing and enjoy the game!
NEW MINERS: the game had a bug where new player data had the mines progressing very slow and names and art images were corrupted. I just posted a fix, and the game advancement should be MUCH FASTER for you! I hope you will try the game again!
New players - sorry for the slow progress bug! Version 0.7g+ has a fix, so if you just started the game PLEASE refresh your browser and try the new version which has the correct progress rate - MUCH FASTER AND MUCH MORE INCOME! :)
Hi new players! There is a bug in the current version 0.7f that will make your progress VERY SLOW and some upgrade and award names broken. After you hire at least one lumber camp, the game will save. Refresh your browser and everything should work properly! We'll have a fix soon - thanks for your patience!
Hello Noble Fighters of Goblins! Published a minor update V0.7f today to fix auto-train limits and decrease enemy regeneration rate just published, and we are working hard to finish of siege engines. Interested in play testing the new siege engine feature? Just message KevinCodes if you'd like to try it out.
Hi treasure collectors! I posted a minor update 0.2.5b today with some import/export fixes and crafting turbo support improvements. Thanks for playing!
Just posted a patch update with balance changes and fixes as we prep for siege engines and crafting!
We added regeneration for the enemy. And your solder attack modifiers are now separate from building damage. Why would we do this? We’ve done this to prepare for crafting, siege weapons, and more building upgrades. Trust us – it will be worth it!
Here are some additional fixes in the 0.7e release:
• Archer upgrade more powerful
• Fix for ranged units bunching in corners
• Fix for enemy units getting knocked when hit with projectiles
• Fix for train happening while paused
• Fix for archers stuck on spawn areas!
Oh, forgot to mention we threw in some silly Christmas art for the month of December. Enjoy!