V0.2 is now LIVE with major new crafting features, updates, and bug fixes!
- Forge, refining, and crafting system – build your own upgrades!
- Cheaper mines!
- Cheaper survey and improved survey formula!
- Bigger treasure piles!
- Better camera zoom and controls
- Automatic move to new mine
- Better scrolling interfaces in upgrades, mines, and awards!
- Less obnoxious achievement messages!
Hi Kongregate players! Welcome to Treasure Chamber! This game is an offshoot of two other games I have on Kongergate, King of Battle and King of Cash. I wanted to explore how it would look to visualize the insane amounts of treasure and the insane income rates in idle/incremental games. I hope you like it! Please post a comment or send me a private message if there is anything I can do to make the game better for you!
Update posted today with...a PAUSE button!
Hopefully your coffee and restroom breaks will now be a little less treacherous.
Plus there are new awards up to 5000 units, not just 3500!
Also added fixes for Kong store purchases to make sure you get all your multiplier credit, as well as for duplicate pop up win messages.
I know, I know, the scrolling was really cruddy in the older version. Complete rewrite. Now in V0.7+ you can (1) use the scroll bar (2) click and drag upgrades (3) use the black arrows (4) use up/down arrow (5) use PGUP/PGDN.
Reset and data loss issues fixed on V0.7! I traced reset behavior today and found a bug that would occasionally load and save "Guest" profile save data instead of the data associated with your Kongregate user name. This was why reset, import, and loading could sometimes load old game data or move backwards on a reset. I made major fixes in V0.7 posted today to fix this issue.
If you still are missing data, or got sent backwards too far, please send me a private message letting me know how many GEMS you need and I will generate a new EXPORT code for you!
Hello everyone and sorry for the load/save game chaos! I made a number of updates to hopefully address and more deeply diagnose the issues folks have been hitting with losing save game data. The game does auto-save, but the loader was chocking on certain save game files, resulting in partial or even complete data loss. I improved the loading code and added a check screen that will alert if a load game attempt fails. Please private message me if you hit the alert screen and I will get your issues addressed as quickly as possible!
Hi All! Just upload V.6c with fixes to reset issues and building placements that made battles get stuck. Plus more battle maps! Working on improved upgrade scrolling next!
Hi All! I am finishing off an office move, then will be going after the reset issues, the soldiers getting stuck out at battle, and more! Watch for updates!
V0.6 HUGE UPDATE! - Train multiple units at once with a Store multiplier!
- New randomized enemy battle maps with 100+ possible combinations!
- Auto-deploy from barracks with building upgrades
- Smaller less obtrusive settlement overlays
- AUTO HIDE to only show selected settlement output and see the whole castle city unobstructed!
- Improve defeat/victory code to avoid false enemy victories
- Improved wizard target movement
- Soldier upgrades sorted by soldier type to make the list less hard to read and scroll through
- Fixed bug where skipped conquered settlements never became part of your castle
- Fixed bug where enemy took settlement and never stopped attacking when you attacked first
- Fixed bug where you withdraw player troops. Enemy never withdraws
- Fixed bug where enemy attack can be cancelled by attacking then cancelling
V0.5 now published with lots of fixed & features!
- Barracks buildings now allow automatic training!
- Amount of auto-training can be controlled for each soldier in BATTLE UNITS -> SOLDIER pane!
- Wizards and archers are perfectly accurate, as I turned of random variance when targeting. Let me know if you like more accuracy or the old way.
- Buildings can be removed now!
- Fixed a bunch of issues with building repair and placement
Just uploaded a new version that allows building removal. You'll find a building remove button in the BATTLE UNITS -> BUILDINGS pane. Try it out! And better controls for auto-training are in the works!
I just uploaded a V0.4d with big improvements to wizard and archers. They target tower mounted enemies as a priority now, and towers you select more consistently. They hit more effectively in crowded areas as well with less friendly fire. Try out the latest version!
Hi all! Still tuning wizards but AUTO TRAIN is in! Build new barracks buildings - each one will train +10 soldiers of each type. And soldiers deploy from the barracks, too! PLUS there are hot keys now! Keyboard 1,2,3,4 train and Q,W,E,R deploy. ENJOY!
Update V0.4 now published!
Wizards and archers are much improved, with much less wall shooting and more intelligent attacking. And no more losing your battle towers and gates!
Here are the updates in v0.4:
- Complete rewrite of archer/wizard targeting. Much less shooting at walls, more spreading out
- Clicking on solider number on battle screen also trains
- Can no longer build overlapping towers on enemy locations.
- Enemy couterattacks stop after they take one settlement
- Projectile attacks on enemy towers/settlements new brings out the enemy attackers
- Improved stability of save game loader
- Got rid of withdraw button for tower mounted units
- Fix for colliders on bridge making soldiers bunch up on last level
- Fix for enemy and player solider amounts growing when new battle target clicked
- Player’s battle towers properly saved and reloaded
V0.3 now out with train from battle screen, withdraw units, tougher knights, and more!
Lots of new improvements in this version, including the ability to train from the battle screen, withdraw individual units, and set new targets in battle! Plus knights are MUCH tougher! We are still optimizing unit balance and soldier movement. Thanks for your patience!
Here is a short list of the enhancements in this version:
- Withdraw single units from battle with a red x over active unit buttons
- Train from battle screen!
- Attack new targets without waiting for withdraw!
- Choose new attack targets during battle!
- Tougher knights!
- Better knight health upgrades!
- Golems less tough and more balanced
- REAL fix for not being able to hire at settlement after damaged by enemy
- Enemies less powerful after reset
V0.2 – Major soldier pathfinding and ranged attack logic update! I spent all weekend on a complete rewrite of the soldier movement and battle code. It is still being tuned, but I hope you will find it is MUCH better!
This release includes:
- Fixes for soldiers spinning and getting lost
- Fixes for stuck soldiers, particularly on the bridge
- Fix for archers not training when one or more battle towers destroyed
- Last enemy settlement reappearing on reload
- Archers and wizards not moving and getting stuck
- Wizards not firing or having projectiles explode on launch
- Golem moving odd, and stuck
- Repair button not always showing for damaged buildings
Just posted a v0.1c patch with a BUNCH of fixes and improvements. There will e more coming soon, but here is what is in the new patch:
- Axe soldiers do more building damage and take down buildings faster!
- Allows zooming out further!
- Soldier attack speed stat now a more clear “attacks per second”
- Fixed bug where some settlements were stuck at 1 size after enemy attacks and units could not be added.
- Axe soldiers attack time faster now, too, 1 per second...but goblins and ogres are stronger now!
- Fixed out of memory crash issue on certain game resets and reloads
- Fixed issue with some Gem upgrades causing negative earnings
- Fixed issue with 5x multipliers purchased count not matching purchases
- Got rid of floating gray box sometimes left at destroyed settlements.
- Corrected issue in which you turn off health upgrades but the added health stayed
Ready for an even more hostile takeover? Ready for more fierce competition? Check out our newest game "King of Battle" at http://www.kongregate.com/games/KevinCodes/king-of-battle-idle-castle-adventure-game!