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Divergence Turret Defense

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Nov. 30, 2008

Rating: 0

Is there a way to turn off the music without turning off the sound effects? That would be very nice.

Five days in a Balloon

Play Five days in a Balloon

Nov. 28, 2008

Rating: -1

Nice variation on the shooter in the tutorial. It does get old quickly, though.

Galactic Garden Defense

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Nov. 28, 2008

Rating: 0

The grass turning green just means that life is returning to the planet.

Galactic Garden Defense

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Nov. 28, 2008

Rating: 0

By the way, I'm definitely keeping these comments in mind. I might make a sequel. I have a huge wishlist of features and improvements already, but more input is always welcome.

Galactic Garden Defense

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Nov. 28, 2008

Rating: 0

The trick is to balance using the ship's weapons with using the peasants. Figuring out when to use power and when to conserve it is most of the strategy. There are things I would have liked to have done differently, including some of the suggestions already mentioned. I just ran out of time for entering it in the contest.

Shootorial #6

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Nov. 18, 2008

Rating: 0

Oh, I get it now. I don't change the origin at all, I just change everything else. Thanks.

Shootorial #7

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Nov. 17, 2008

Rating: 0

useful1, that code worked fine for me. The bug must be in your code.

Shootorial #1

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Nov. 15, 2008

Rating: 0

Natter91, that's what I did. It doesn't work.

Shootorial #1

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Nov. 14, 2008

Rating: 0

Key.isDown(Key.RIGHT) works fine for detecting the right arrow. However, I've tried using Key.isDown to detect letters (for WASD control) and that didn't work. I even looked up the key number and put that where Key.RIGHT was, but it didn't work. How do I detect keypresses for the letters?

Shootorial #6

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Nov. 14, 2008

Rating: 0

schredy, if I drag the bar, then the whole bar moves instead of just the middle.

Shootorial #8

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Nov. 14, 2008

Rating: 0

dysalot, you can pause the game by creating a variable that is set to true whenever you want to stop the game. In all of the onEnterFrame functions, check to see if it is true and don't do anything if it is. Then you can build a menu the same way the game over menu was built.

Shootorial #6

Play Shootorial #6

Nov. 12, 2008

Rating: -1

Forestviolence, I did that when I made my health meter, but scaling doesn't work right. Any idea how to make it scale from the left instead of from the center? In the health meter in the exmple, the anchor point on the bar is on the left instead of the center, but I don't know how to do that.

Shootorial #8

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Nov. 09, 2008

Rating: 0

Nevermind, I figured that one out. I just had something mislabled.

Shootorial #8

Play Shootorial #8

Nov. 09, 2008

Rating: 0

Thanks, i9000! The first one worked. When I tried putting the second on in the OnLoad() for the enemies, it didn't work. Any idea why?

Shootorial #8

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Nov. 08, 2008

Rating: 0

Anyone know how to make it so that my player always sorts on top of any new sprites that I create?

Shootorial #8

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Nov. 08, 2008

Rating: 0

These tutorials were great. There are a couple more things I'd like tutorials on, like how to implement Save Game systems or how to do basic flash animation like the explosion.

Shootorial #6

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Nov. 08, 2008

Rating: 0

Mexasian, make sure that all the stuff you have to name on your gameover screen are right. Also, make sure the text is static and there's also a tiny little button for the text to make it so the play can't select it.

Shootorial #6

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Nov. 07, 2008

Rating: 0

Nevermind about the play again button, I got that. Now if I could just figure out how to make the health bar scale from the left.

Shootorial #6

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Nov. 07, 2008

Rating: 0

Also, I'm doing something wrong with the "play again" button that I made. I cann't click on it unless I delete the text. Anyone know how to fix that?

Shootorial #6

Play Shootorial #6

Nov. 07, 2008

Rating: 0

I got the health bar to scale, but it scales from the middle instead of moving towards the left. I made mine myself and it is almost like the one in the sample, except that the anchor is in the middle of mine and on the left of the sample's. Can anyone tell me how to move the anchor?

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