By the way, I'm definitely keeping these comments in mind. I might make a sequel. I have a huge wishlist of features and improvements already, but more input is always welcome.
The trick is to balance using the ship's weapons with using the peasants. Figuring out when to use power and when to conserve it is most of the strategy.
There are things I would have liked to have done differently, including some of the suggestions already mentioned. I just ran out of time for entering it in the contest.
Key.isDown(Key.RIGHT) works fine for detecting the right arrow. However, I've tried using Key.isDown to detect letters (for WASD control) and that didn't work. I even looked up the key number and put that where Key.RIGHT was, but it didn't work. How do I detect keypresses for the letters?
dysalot, you can pause the game by creating a variable that is set to true whenever you want to stop the game. In all of the onEnterFrame functions, check to see if it is true and don't do anything if it is. Then you can build a menu the same way the game over menu was built.
Forestviolence, I did that when I made my health meter, but scaling doesn't work right. Any idea how to make it scale from the left instead of from the center? In the health meter in the exmple, the anchor point on the bar is on the left instead of the center, but I don't know how to do that.
These tutorials were great. There are a couple more things I'd like tutorials on, like how to implement Save Game systems or how to do basic flash animation like the explosion.
Mexasian, make sure that all the stuff you have to name on your gameover screen are right. Also, make sure the text is static and there's also a tiny little button for the text to make it so the play can't select it.
I got the health bar to scale, but it scales from the middle instead of moving towards the left. I made mine myself and it is almost like the one in the sample, except that the anchor is in the middle of mine and on the left of the sample's. Can anyone tell me how to move the anchor?