It's good, except that it's way too easy to give a pizza to the wrong customer. And then all the good work you've done up until that point is just flushed away by one mistake. It should be smart enough to give the right pizza to the right customer. Failing that, have it be a minor mix-up that adds to the wait time and deducts points. As it is, that's a really depressing error to make.
The difference between not quite making it off the planet and flying wildly into space is readly hard to judge. There's just not enough feedback to tell you what's going on.
The last level was tricky. It took me awhile to think of the mechanic that would get me to the goal. But once I did, it was such a neat mechanic that I really wanted more levels to use it in. This should have longer levels with more than puzzle.
Yes, but in the phrase "people come here to enjoy games," you're forgetting that "people" doesn't just mean you. I wanted to play a game, and you were actively keeping me from doing that. Not only would you not play me, but you were keeping me from playing anyone else. That's griefing, and the game should find some way to keep that from happening.
The game already avoids rematches, so if there was any way you could have gotten someone new to play, you would have. If there's nobody else online, then either quit or play the game. Don't jerk the other players around.
One guy is screwing around. I can't get anyone but him, and he quits as soon as the match starts. So I've started and gotten him but not played 5 times in a row.
I understand why you can quit at first without a penalty, but if you do it several times in a row, then the penalty should kick in.
I really like the game, but there's one tweak that I'd like. The time for your move is too short when you only have a few guys. I may only have 3 men, but I still need time to look over all 8 of the opponents men and plan strategy.
Instead of 10 seconds per guy, how about 30 seconds plus 5 per guy?
I don't like the ability to reset your rankings. It makes the rankings less meaningful. I'd rather it did something like only count the last 20 matches.
Reyom is right, that atomic shield changes the General level from almost impossible to almost too easy.
But the bosses have too much HP at the General difficulty level. Other than the final level, I never beat them because time always ran out. And that last level took *forever*.
I enjoyed the medium difficulty setting, but the I didn't try the hard setting until they added the badge. The hard setting gets pretty cheap around level 25. Lots of enemies firing at you at the same time, so you have to take some of the hits. That's not so enjoyable.
The Seeker Slicer badge should be 15 points. It takes more effort than most other 5 point badges I've gotten. The first couple times I played I got through 8 levels but only got one blades power up at all, making the badge hard to get.
It's extremely repetitive. You're just doing the same thing for very long periods of time.
It would help if things were broken up more. Like the different levels having different art instead of all happening in the same place. That way you'd at least see more new stuff as you progressed.
Also, more levels, but shorter would help a lot. When you're on kill #40 out of 50, that's something. When you're on kill #40 out of 200, then it is harder to feel like the last 20 kills were a significant accomplishment.
One simple tweak would make a huge difference. Instead of rolling for the attack, roll twice for the attack and average the two numbers. That way the highs and lows would still happen, but not so often. Much better distribution.