There should be an option to transmute to diamonds. Or transmute to coal/carbon, and turn into diamonds from there, somehow. Grinding away for days just to buy another minebot takes too long.
I hate games that make extra features, but then make them "pay-to-play". I understand, professional game developers need to make money somehow, but it still annoys me. There are other ways to make money than making people pay to play what started as a free game. Was 5/5 stars, but now with shenanigans like this, its only 3/5.
Suggestion: add a propeller/jet engine for the people who want want to make true airplanes. Though it would probably need to be insanely expensive and/or sandbox mode only to keep the regular gameplay from being too easy.
@metalim: neither. they're both right, just different bonuses. One gives you the +30% for the perk you purchased, the other gives you the +20% just for being on universe 3.
I don't know if its something with Kong or with this game, but it seems like a lot of people are having an issue with losing game saves. I've lost mine, and I've even made sure that the flash player can store 10 MB (even though its only currently using ~150KB). I love this game, but sadly I feel I can't play it as long as there is no import/export function or the game save issue is fixed.
Set brush to smallest size.
Space out as many 1-2 pixel-sized pieces dark matter out in a row across the screen.
Place a bunch of makers just outside of the reach of the dark matter.
Result: Awesome light show...
Not bad, but the freaking time limit on some of those games was just ridiculous! It was more about playing over and over and memorizing what to do while clicking randomly, than actually being able to figure it out.
Nov. 4th update: "Blue section is 'slightly easier' ". I only found this game recently. I would have hated to see what it was before it was made "slightly easier". Dang red squares!!
Is it possible to drill deeper than the core? I've noticed some gems below it, but when I try to dig to the other side, I've just ended up floating, once I got to the level of the core. Maybe you could make it so that his feet are always pointing towards the center, so as you got closer you started to tilt, or even get completely upside down! It would also give an added bonus of trying to navigate upside down.