It was kind of annoying when paddle and ball both go about a cm off the side of viewport. Every game needs some action sounds, read up on flash.media.Sound, example...
[Embed(source="blep.mp3")]
var blepClass:Class;
var blep:Sound = new blepClass;
blep.play();
There are probably fancier ways, but this get some noise.
Why can't developers make keyboard controls optional when fine adjustments are needed. Trying to nudge the mouse one pixel is not what most folks call good gameplay.
Lacks the content of real roguelikes like Crawl or ToME: no item identification, no side dungeons, no gods, limited magic, no keyboard movement (of course the maps would have to be changed for hjkl to work here), annoyingly no inventory management. Still, this is one of the best in flash, just too slow. 4/5