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Mud and Blood 2

Play Mud and Blood 2

Sep. 30, 2008

Rating: 0

tevboy Ranger training also increases the units rifle skill, and maybe morale (not sure)

Mud and Blood 2

Play Mud and Blood 2

Sep. 30, 2008

Rating: 0

Never happened to me, Red.

Mud and Blood 2

Play Mud and Blood 2

Sep. 27, 2008

Rating: 0

The difficulty needs to keep increasing into the later levels. For instance right now I'm at level 300+ and they're still just sending groups of 5-8 guys for the majority of the time. I think either Blitz waves should start coming more often, or that things like jeeps, and then tanks, should start coming on normal waves rather than solely on blitz waves.

Warlords: Heroes

Play Warlords: Heroes

Sep. 27, 2008

Rating: 0

ideman, if you're using block, you block all attacks from both in front of you and behind you. It's not a glitch.

Warlords: Heroes

Play Warlords: Heroes

Sep. 27, 2008

Rating: 0

...they're both good. It mainly depends on your personal preference.

loops of zen

Play loops of zen

Sep. 26, 2008

Rating: 0

It's a decent concept, but after a certain point instead of getting more difficult it just starts becoming more and more time consuming. I think instead of having the puzzles increase in size, you should add new puzzle pieces (diagonal lines perhaps?) or something similar. 3/5.

The Necronomicon

Play The Necronomicon

Sep. 26, 2008

Rating: 0

Is anyone else not receiving the badges? I just finished Normal mode a few minutes ago and haven't gotten the hard badge yet.

light-Bot

Play light-Bot

Sep. 21, 2008

Rating: 0

Unique and very interesting game. The only level I had issues with was 10, but other than that I enjoyed it alot.

Fantastic Contraption

Play Fantastic Contraption

Sep. 21, 2008

Rating: 0

http://FantasticContraption.com/?designId=1919394

Aether

Play Aether

Sep. 09, 2008

Rating: 0

Very pleasant and relaxing game. The artwork and music are great, 5/5

Mercenaries 2: World Nearly In Flames.

Play Mercenaries 2: World Nearly In Flames.

Sep. 04, 2008

Rating: 0

I've got the same problem, MrPumpkin. I've tried it about 4 times now and it's always just gone straight to the menu after I click "Get Him"

Ultimate Defense 2

Play Ultimate Defense 2

Sep. 01, 2008

Rating: 0

After the first four or five levels the game becomes very easy.

Boombot

Play Boombot

Aug. 23, 2008

Rating: 0

It's not nearly difficult enough to warrant an impossible badge...

ZunderFury

Play ZunderFury

Aug. 22, 2008

Rating: 0

Frandude, try logging out of your account then logging back in. (While still on the Zunderfury page) Might not work, but it's worth a try

intrusion

Play intrusion

Aug. 11, 2008

Rating: 0

Warlord, I believe you have to end your game before the score will register.

intrusion

Play intrusion

Aug. 11, 2008

Rating: 0

I found it a little boring in the beginning, but after a bit I warmed up to it. 5/5.

Pandemic 2

Play Pandemic 2

Jul. 28, 2008

Rating: 0

Is it really necessary to have that same "guide" posted 5 times on every single page of comments? Please stop posting it so much-at this point it's no better than spam...

Ring Pass Not

Play Ring Pass Not

Jul. 16, 2008

Rating: 0

Maybe, instead of a save function, a checkpoint system would be better? For instance, if you lost, you would simply restart at the previous checkpoint with the same things you had then. There could be checkpoints every 10 levels or so. So that way, for instance, if you do really well in the first 20, and then have terrible luck after 20, you won't need to restart the entire game.

Papa's Pizzeria

Play Papa's Pizzeria

Jul. 15, 2008

Rating: 0

I think the two hard badges should simply be combined into a single impossible badge. It'd be the same amount of points, but an impossible badge would be a more satisfying reward.

ZunderFury

Play ZunderFury

Jul. 14, 2008

Rating: 0

You definitely get faster. The changes between individual levels aren't particularly easy to notice, but you certainly can see the difference if you try.

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