The eggs timers go off your system clock. So if you want to hatch them instantly change your computers time up how ever much is needed to hatch the egg.
I have to admit that I enjoyed the game to some extent, but it lacked the ability to make me fully enjoy it. If it had descriptions for the items or the occasional speech from the player explaining things it would have been much better. Also some parts of the game weren't obvious enough. I wouldn't have thought to break off the chair leg. It could have been a great game, but some of the things were a bit random. Once I discovered the chair leg though the game was easy. I hope to see some improvement to the game.
@Holy2334 and bunderbergbear I had not done it to copy. I was not trying to make it a quick boost for me. It's just that at the time I was thinking that and wasn't thinking about if anyone else had posted that idea. My thinking was illogical and I apologize for my "copying."
i wish i could make my champions prioritize. My drull attacked a bunch of silos while being fried by a tesla. I wish we could choose what priority they have such as attacks defensive towers first, attack silos first, etc.
Inkyvoyd what the hell you talkin' about. In the forum thread you told us how much chris sucks and now you're defending him. make up your mind inkyvoyd
I have an idea. Checkpoints. Now I know it's crazy but stay with me here. Okay so you hit a checkpoint and the checkpoint can be a red background and when you touch it it turns green and hen you hit another checkpoint that one turns green and your last one turns red. Well there is this other block and it can be whatever, but when a player touches they transport back to their last hit checkpoint. This can be good for boss levels and even minigames.
How 'bout more foreground items. Like foreground solid colors. Some decarations are foreground and the new police bars are foreground. i don't know about you but i think it'd be awesome.