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conquerortony's Comments

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AdVenture Capitalist

Play AdVenture Capitalist

Sep. 06, 2015

Rating: 4

the profit rates on Earth are wrong again (too slow by 10 fold) ... plz do some proper checking before release

Realm Grinder

Play Realm Grinder

May. 24, 2015

Rating: -3

bug report: for the goblin upgrades, the bonuses from slaves and arenas should be 0.35% instead of 35%

Typing Of The Living Dead

Play Typing Of The Living Dead

Apr. 20, 2015

Rating: 10

there are simply too many misspelled words. 3/5 for that.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 30, 2014

Rating: 0

Turns out that the rates from my spreadsheet is 3% slower than the rates provided by the accountants. Can't find out where my calculations gone wrong...

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 30, 2014

Rating: 0

Just as I run out of upgrades to purchase (into tredecillion money and quadrillion AIs), the new patch comes out. Thanks dev for this timely update.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 27, 2013

Rating: -6

Believe me or not, my grinding process is not that excessive... the key is to stay focused, and only upgrade the spikes and the magnet. The hard badge can be acquired in 10 hours of game time this way.

Symbiosis: Greenland

Play Symbiosis: Greenland

Jul. 31, 2013

Rating: 1

the achievement system rewards the dragging wars, which is quite annoying

Snail Bob 3

Play Snail Bob 3

May. 23, 2013

Rating: -2

bug report: in level 24, if the button for the moving platform are pressed again before the platforms reaches the designated position after a first pressing, the platforms will not reach the intended position, but moves by a fixed distance instead, which leads to the platforms being out of position.

Caribbean Admiral

Play Caribbean Admiral

May. 23, 2013

Rating: 0

just found the boarding and scrapping route of gameplay...much more interesting then the trading game imo

Give Up

Play Give Up

Mar. 20, 2013

Rating: 1

I would say the essence for beating later levels is to keep moving and DO NOT STOP except for the first second. Also dying for making the invisible walls visible is good game design.

400 Years

Play 400 Years

Feb. 16, 2013

Rating: 0

While the concept of the game is original, and the feel of the game is pleasant before the very end, I do not like some of the underlying message that the game tries to convey, particularly the gravestone that taunts "curious" people. The edge of religiosity of the game makes me feel uneasy. Perhaps I am being over-sensitive, but still...

Hungry Sumo

Play Hungry Sumo

Apr. 11, 2012

Rating: 1

have to say that the control is too freaky for me, but good concept anyway

Untangle

Play Untangle

Jan. 10, 2012

Rating: 1

the game would be more enjoyable if there is a feature to group points together and make them move simultaneously--sometimes it is frustrating to move 5 or 6 points together to some other position yet scrambling their internal pattern, forcing me to work on them again...

Gluey 2

Play Gluey 2

Oct. 26, 2011

Rating: 1

what if i freezed the time and cleared everything in 2 turns? I seemed stuck in level 20 because of this

Accelerator

Play Accelerator

Oct. 26, 2011

Rating: 1

the mouse is good for fine adjustment, while the keyboard is good for large turns...it is useful to use them both to deal with the 'hard' difficulty

Flight

Play Flight

May. 10, 2011

Rating: 4

got the hard badge BEFORE the second medium badge...

Clarence's Big Chance

Play Clarence's Big Chance

May. 06, 2011

Rating: 9

Anyone else have read the worst ending? It's really interesting...

Hedgehog Launch

Play Hedgehog Launch

Apr. 26, 2011

Rating: 1

one more tip for those who want to get the hard badge: upgrade your left/right rocket (but not both) as soon as possible, and keep your speed to the left(right) at maximum, disregarding any coin/platform distribution. This greatly increases your income, as you will cut across the largest area. I got more than $4k on day 2 using this method

I am a dot

Play I am a dot

Feb. 07, 2011

Rating: 3

the concept is quite good, but the game really needs more variation to make it interesting.

GrindQuest

Play GrindQuest

Feb. 05, 2011

Rating: 10

one small tip for rouges...if you are exploring a dungeon, bring BOTH the shield and the shiv. At each encounter, start with the shield, and shift to shiv after being reduced to your normal HP level (the level without shield boost). Then you can enjoy the benefits of both offhand items (+HP,+agility). This can make a huge difference with fully upgraded cheap shot, when holding off enemy attack for 10 seconds is crucial for victory

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