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cowboykitty's Comments

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Idle Sword

Play Idle Sword

Nov. 12, 2015

Rating: 1

Great update, good to see that starter items scale better. I haven't had the opportunity to get to a higher level floor, but did this update also fix floor numbering? Above floor 20 of a dungeon, the number system only uses the "th" floor instead of "st" or "rd" For example, I explored the 21th, 22th, and 23th floor. My strategy so far has been to have a warrior tank that I focus on high HP and a good amount of life steal. On higher floors though, 1 tank will be eaten alive (especially by those baby gods), so I also build the Necro as a life steal tank. I keep my healer in healer equipment and give it the resurrect ring. The Archer I keep as close to 100% crit as I can and make it a fast attacker. I base all of this from the fact the warrior starts with the best base HP, the necro has a 50% life steal base, making it a good off tank, the healer has mediocre base stats (of course, equipment is what is most important), and the archer has the best starting crit and crit damage.

Developer response from laFunk

Yes, I'll fix the numbering on the next update :) Nice strat! It's working nice if you are reaching that deep! Thanks

Idle Sword

Play Idle Sword

Nov. 11, 2015

Rating: 3

When you reach higher level floors, the numbering system doesn't change. I'm currently on the 21th floor instead of the 21st.

Idle Farmer

Play Idle Farmer

Dec. 30, 2013

Rating: 3

Just one little thing that I've noticed is that if you are watering a field, another field hits 100% ready to harvest, and then the field you are watering also hits 100%, your farmer will move to the one that was ready first instead of the one that was closest. It just seems like he should harvest the one he is standing at since he was just watering it and it hit 100% while he was next to it. Like I said, really minor. Glad to see this is getting some nice upgrades, keep up the great work Junjo!

Developer response from Junjo

thanks! I'll see how to modify what you say.

Miree Prelude

Play Miree Prelude

May. 28, 2013

Rating: 0

Entirely too bright. However, being able to look down and see your arms and legs moving is a nice touch that many games still don't usually do, I enjoyed that. Hope this gets fleshed out a bit more.

Developer response from jquave

Yeah, I'm planning to tweak the rendering more, first thing will be reducing the brightness and clearing the fog a bit.

Evasive Action

Play Evasive Action

Oct. 01, 2012

Rating: 1

Not sure why mute and unmute are two different buttons. Simple and fun. Could use what Funnelcake brought up, being able to see how many dots you dodged afterwards would be cool.

Developer response from User15937

Mute and unmute are now one button, and there is an ending screen :)

Harvest Time

Play Harvest Time

Apr. 23, 2012

Rating: 1

An autosave feature would be nice! Went back to the menu to see if there were any further instructions I may have missed, but then i end up having my saved game from day one! Be careful, and save often.

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