Consider condensing the code into a base 36 string before implementing this into some kind of game. Encryption and decryption are easy, and it will make the code about 3 times shorter.
As others have said, the lag gets to be to much after awhile. Consider optimizing your code, and make sure the images arent at an unnessacary resolution.
Its not just that the one and go thing works, its the most logical choice. Either award more pts for having the highest number or less pts for finishing with numbers left
Why on earth would you make it so you couldn't move down if you were above the top border, my excessive size let me move above it and then not be able to come back down
Its so hard to make a buck, got to 60,000 and then loaded up on short buys and of course the bastards push the market up over 26 dollars. Overall though I like the system, the AI seem to compete more like real stock traders unlike other games where the price just jumps around.
Well we don't want the AI to be perfect, if they start with 100 and you start with 20 a perfect AI would be as agressive as possible, which wouldnt make it fun. Maybe make a much better AI and even out the odds?
Click the fleet, then in the right menu click Move (if you don't see it under the fleet info, scroll down)