Under rating threshold (hideshow) needs upgrades: For exemple: you should be able to upgrade elevator to increase capacity and/or speed you should be able to upgrade your Restaurant, to add more tables (and thus increase capacity) You should be able to even upgrade staff (upgraded staff work faster) You should also be able to put staff on ONE floor, so they don't go around working on every floor (if you have the maximum floors, that's pretty hard, coz the maids suddenly notice dirt on the upper floors, they ALL go there, and there's no-one to keep the 5th floor tidy)
Under rating threshold (hideshow) Adding a kill counter and unlockable monster compendium that shows more information on each monster based on how many you kill would be a great feature.
The enemy variety is great (The enemies are also very innovative. I've never seen, in any other game, an enemy that can spit out its own babies that stick to you and slow you down, then grow up after you shake then off... and I've played a lot of games.) and the difficulty ramp is perfectly balanced... controls are easy and intuitive, graphics.. well, graphics could use a little work. (But hey, graphics don't make a game, now do they?) Oh, and this game is funny. The humor in the award descriptions is awesome! Now, for ideas for any kind of sequel you make (which you SHOULD!!!): RPG elements, or at least different weapons.... Sick of the pseudo-Buster Sword, anyone? How about a hammer? Or a ranged weapon? Maybe a story mode too, because judging by some of the stuff I've read in-game, this seems to take place in a world where some weird virulent life-form is infesting the planet....
For getting the achivement select "nightmare" difficulty, object collision, friendly fire and devils "off", select "Boxy" map, block one of the entries with "fake walls" and then kill everything with "rocket luncher". At the end of every level get everything zombies have left off, sure you'll recharge your rockets. Sure "win". Press "+" for keeping this comment "alive".
Under rating threshold (hideshow)
For those of you who don't know how to play the songs here they are. Row Row Row Your Boat --- C C C D E E D E F G Ode To Joy --- E E F G G F E D Twinkle Twinkle --- C C G G A A G You're welcome! :)
If you don't get the point of the story, the entire storyline is the visit from the Psychologist. The "challenges" are pictures and objects shown to him by the Psychologist which he has to explain what it feels like and means. He's explaining to the Psychologist that it's like how his life used to be except that he's doing it all by himself instead of with Kathryn. He then goes on to explain about what happened with Kathryn, but it's unsure of how she died, probably with a challenge they did together. The green box at the end of every challenge signifies the box that he had to find to put her into. The flowers that you spawn at/checkpoint are the 2 flowers he put next to her grave. Personally, I think she died a normal death, and he just put her in the box and buried her because he couldn't handle her death. But that's just me.
If you don't get the point of the story, the entire storyline is the visit from the Psychologist. The "challenges" are pictures and objects shown to him by the Psychologist which he has to explain what it feels like and means. He's explaining to the Psychologist that it's like how his life used to be except that he's doing it all by himself instead of with Kathryn. He then goes on to explain about what happened with Kathryn, but it's unsure of how she died, probably with a challenge they did together. The green box at the end of every challenge signifies the box that he had to find to put her into. The flowers that you spawn at/checkpoint are the 2 flowers he put next to her grave. Personally, I think she died a normal death, and he just put her in the box and buried her because he couldn't handle her death. But that's just me.
I really enjoyed this game, it's got cool graphics and it's easy enough to learn but keeps being challenging. The places where you just stop to chat with someone seem a bit redundant, like there should be something to do in there, but I guess they're there to build the mood, just like the awesome rumours you get eavesdropping. Excellent for puzzle lovers.
If you don't get the point of the story, the entire storyline is the visit from the Psychologist. The "challenges" are pictures and objects shown to him by the Psychologist which he has to explain what it feels like and means. He's explaining to the Psychologist that it's like how his life used to be except that he's doing it all by himself instead of with Kathryn. He then goes on to explain about what happened with Kathryn, but it's unsure of how she died, probably with a challenge they did together. The green box at the end of every challenge signifies the box that he had to find to put her into. The flowers that you spawn at/checkpoint are the 2 flowers he put next to her grave. Personally, I think she died a normal death, and he just put her in the box and buried her because he couldn't handle her death. But that's just me.