I wish I could cheat like the a.i.
They lose a card... it is immediately back in their hand.
I lost eight guys... the next two rounds I get nothing but coins.
Is that supposed to be fun?
If they would incorporate a real deck-like format (you must go through your entire deck, then discards are shuffled), then you would have a great game.
Sadly, it just becomes a luck fest of who gets to redraw their cards.
A couple more:
The dragon is too hard for the hero to get onto it. It confuses the a.i., and it justs often allows it an easy passage through the level if I don't micromanage the hero's movement.
The next wave button is too quick. I barely can see what is coming before it passes.
It shows promise, but...
A TD game needs to allow freedom for a player to solve the board with their own creativity. This game allows too little wiggle room, and the levels take too long to just fail because a tower wasn't placed as the creators intended for the board to be winnable.
To have the hero maxed out and most of the towers, and still barely be able to hurt the turtle is ridiculous.
The game needs a pause that allows for selection of units. There is too much happening with too many small objects-- clicking on the right thing in a busy battle is frustrating at the best of times.
Another problem is that the money gained from killing the giants is often required to be able to finish the board-- if one gets through, the player is just out of luck.
It is a good game, but has some issues:
1) Mute doesn't work during the "Mission Complete" part of a stage. Very annoying.
2) A bit more breather at the start of a mission would be good. With long load times, it is a bit much to have enemies pouring into the screen at the very start.
3) There are a lot of small items to keep track of. It is hard to see shots versus collectibles. Maybe cut back on the collectibles.
4) It is a bit silly to have to go into the Hanger, and then into a particular shop to see how much collectibles I have. You have a lot of blank space in the main Hangar screen.
Will the horrible controls let me make the jump this time? nope. This time? Nope. This time? Nope. Geez-- either make the controls better or make the jumps less demanding. Oh- and where is the mute?
I don't like games like this where the a.i. operates under different rules than the player. If I can't pump out three macemen in one second, then the a.i. shouldn't either.
This is a great game, but the numbers are crowding the board. You have plenty of room-- use it. Plus, pick another color besides grey-- it is hard on the eyes.