I must say, for the clicker/idle (the type of game i don't usually like), this one I really enjoyed. I like the PPI system. I would only have few complains, namely: some classes seems underpowered, for example cruisers usually lag behind rest of the classes, while scouts often earn the order of magnitude more then the rest; the other complain, or more likely request from my side would be to add a little bit of fluff text to upgrades, say us what they are, what they do or some piece of story behind them, that would be nice.
All in all, surprisingly enjoying idler, nice job.
Oh no, not THIS game again - Did I not get rid of it when I packed my old 486 machine and threw it to basement? The Horror of countless afternoons me and my friends spent to beat all those levels.. Agggh I can't bear it... What next, Fracas?
But seriously - great work on remaking the old classic, brings back so many memories :) 5*
Nice game, reminds me of SimTower, but there should be a possibility to have more control over staff behavior. Maids are probably most terrible, if all of them clean and polish one floor and don't care, that the other half of hotel is swamped by filth. If player could restrict staff to specific floor (like maiden#1 clean floor 1-5, maiden#2 floor 3-6, etc.) it would solve the problem and game would be lot less frustrating.
Great not-all-that-difficult puzzle game. By giving player only very limited tools, you force him to actually thing about how to use them. I only wish there were more levels.
Levels are nice and easy, its nice funny game to just relax... "Come to the dark side. We have cookies!" - really cracked me up, its like the best recruiting line ever.
I've liked background graphics and TV news-like feeling of the camera, but I've found the hero somehow difficult to control - controls could be more accurate, mainly when hero is falling. What I've really liked is the info bar listing names of confirmed casualties and at the end names of people the hero has saved.