The coin values for combos don't make any sense: you get 10 coins for reaching 25, and 15 coins for reaching 50, but only 20 for reaching 100; you'd get more coins if you stopped comboing after 50 and started again. :/
Step 1: select all ninjas (or three ninjas and a cat if you've unlocked it)
Step 2: buy candy drop rate upgrades whenever you can, and get magnet to the second rank. if you can't afford candy drop rate, then go for attack, then health, then special.
Step 3: ????
Step 4: profit.
Another tip for Atropos: the little orbs are unarmored and can be damaged - the damage goes directly to his health, not the armor. Do as much damage to Atropos' health as possible without breaking his armor - his unarmored attacks do much more damage.
It's possible to beat Atropos in what amounts to a slugfest (more or less). Red ship, Leech, Two Shields, All Plasma, 3xSplitter/Splash, 1xAffliction/Splash. Avoid as much damage as possible, then get in close during the cooldowns between attacks and watch that health-bar drop. Use leech as needed to regain HP. Requires a bit of luck to work - certain attacks just don't allow for the close range needed to utilize plasma.
Excellent game; first game I've played from Frogtoss, and it makes a good impression. It'd be nice to have some way to counter wolves without powerups; on the last Puzzle Play level you're pretty much boned if a wolf spawns early on - this game shouldn't be "Reroll until you don't get a wolf." Also, layering of debris and blood over terrain could be done a little better; perhaps if the numbers were always rendered on top it'd be easier, but it's a pain to try and figure out what's under the transparencies when you're on the run. Both of these are minor criticisms; the game still gets a 5/5 from me, although I'd expect these issues solved if I was actually paying for it (if it was an app, for example).
The aesthetics of this game lend it to the snappy bullet hell style of gameplay, but the mechanics remain the same sluggish duke-it-out style of BT3. This game is an opportunity to make things a bit faster paced, with larger, more elaborate environments. Think asteroid obstacles, space station upgrade/save points, and an actual convoy to defend. Starfighter: Disputed Galaxy is a good example. Combine variety (missions like assassination, defense, objective retrieval/delivery, etc.) with customization (not just primary/secondary weapons, but shields/hull, engines, radar, passive effects, etc.). Add new weapons (lasers, intricate spread shots a la Enigmata, chain-lighting, etc) beyond the standard repertoire of BT3 guns, as well as customizable weapon effects (pass-thru, area-effect, damage-over-time, etc.).
Currently you have a 5/5 for concept and visuals/UI, but a 0/5 for effort. Bring some effort to the table, and you'll have the best shooter on Kong.
Wow. It's just a cut down BT3 with some actual art assets instead of friggin' circles. Whoopdie @#$%ing doo. Couldn't even manage art assets for BT3's best feature, customizable weapons? I find this game hard to take seriously, because it could have come from any dumbass with a drawing tablet and a .swf decompiler and no actionscript experience. The statement that its limitations come from lack of funding just don't ring true to me - there is value to be had in doing things the right way, not just the easy way; a user base and advertizing revenue will follow.
Don't get me wrong, BT3 was a good game (and Bubble Tanks Tower Defense was a great one; Hero Interactive is clearly capable of quality games) but I just don't think this game stands on its own. Hero Interactive's strength has been user friendliness, polished gameplay and solid actionscripting - Dead Metal adds nothing to that.
It would be interesting to see a mashup of this and that retro wireframe Star Wars arcade game. I don't know, this just seems like the trench run refined - it definitely has the wireframe vibe. Perhaps WASD to control the targeting reticule, left click to fire, mouse to steer.
Wow. It's just a cut down BT3 with some actual art assets instead of friggin' circles. Whoopdie @#$%ing doo. You couldn't even manage art assets for one of the only features that made BT3 worth playing - the customizable weapons? Needed more funding my ass - how much funding does it take to change sprites?
lol