Love how most of the different tracks of significant landmarks to identify where you are in the level without having to check the distance meter. Although, I wish the blue cars did something more meaningful besides just slowing you down. Maybe if they took away some of the nitro or something? Other than that, wonderful game.
Speedrunning tips for the hard badge:
Red enemies take 3 hits to kill, blue enemies take 1 hit to kill.
Everytime you kill an enemy, one second is removed from your time.
After pressing C to use your rocket, spam the up button to jump directly after the rocket is finished.
You don't have to defeat the boss to get the rapid fire powerup.
20 seconds is added to your time if you die, so sometimes dying to get back to a spawn point is not worth it.
An escape the room type game that actually is well executed. I love how everything just fits into place perfectly, and that the person playing the game is rewarded just for exploring.
Wow, very unique puzzle. Love the simplicity of it, although, I wish some of the different types of puzzles were introduced earlier in the game (or maybe add more levels).
I have played all the duck life games in the series, but this one seems the most grindy. I like the different direction they took in this game, but the minigames on the other hand seem very slow, along with the leveling. Other than that and a few glitches this is a pretty decent game. 4/5
Can we talk about the Cock-A-Doodle-Dance and how ridiculously difficult that is? Like, even when the chickens are in mid-air, it says I missed somehow? I'm just completely confused at this point
Thanks crazy803!