Simple re-creation of the ol' faithful of skill-games Copter Crash. The look and feel give this game it's own refreshing taste of the classic title it draws its inspiration from. At first I was a little upset to see that the game doesn't randomly generate the level. I think if that were an additional option it would really flesh out the experience. However, having the same level each time gave me that Trials Evolution feel of nailing a perfect run. A short and sweet title. Thanks for uploading.
2/5. Controls are fine and it plays smooth. However local co-op for a flash game is only going to warrant about two or three play sessions. Overall there isn't much to keep players coming back other than setting a new personal record. Missing a lot of core features like a pause menu, or even pausing in the first place. I feel like in this day and age a game like this should have a lot more to it. Upgrades or collectables for a score system. Even a choice of 2 out of 10 various perks that give higher wall-jumps, or more air control. Nice start but needs a lot of work.
Part of the game is discovering how it works @anomalek. Those things make complete sense without any outside knowledge. Pay closer attention to the interface.
{How to get upgrade your gear} From the start acquire a full set of whites. Stats don't really matter yet & do no spend money unless stated. Turn off white loot kept. Upgrade from white to green, smith green to guaranteed +1. When you first see a blue item, turn off green item kept, upgrade to blue. Continue progressing until you find a yellow item. Create the best blue/yellow set you can within a reasonable time, casually upgrade to +3 if you find similar items (so you have a backup). Stats start to matter. When you get to the area AFTER the area you first found a rare/yellow in, turn of blue item kept. Repeat the blue-to-yellow transition with yellow-to-orange/epic. At this phase upgrade your full epic set to guaranteed +5. You now should start gambling. Always buy the most expensive items. They are the biggest loss of money but can give items beyond your current area! To proceed upgrading, when moving to a new area turn back on rare/yellow items kept.
Elemental Ranger Basics:
Race - Human
Age - 12
Weapon - Crossbow
Passive - Weakness Discoverer
Stat Priority - Int>Will>Dex=Luck
Smithing - Blacksmith until 100% +1 from the start, +3 by area 3-4, +5 when you are wearing full epics.
Skills - B/S (see above) B/S > Mirage[turn on] > Critical Hit > Ranged Mastery[turn on] > Defence || Regarding Magic/Magic Mastery, use magic to acquire enough int to do mirage 30% defence 25%. If you are running out of mana, get magic mastery until you dont :D.
Valuable stats - Crit, Crit Mul, Hp/Mp, +Int/Will/Dex/Luck (ordered), Cast Chance, Magic Attack, Pro Ig./Balance, Def, Prot. (all ordered).
@ Tridder - Get to Frozen Shore and loot only perfect and epic. Up your blacksmithing to get 100% +5's. Currently I'm fully epic'd @ +5 in all slots. If left over-night you can get roughly +500k to spend too.
I hope that someday this gets expanded upon enough where each race has different skills and you can choose to take 1 with you each time you rebirth. Make the amount you can get the current amount in each category. Oh it'd be so freaking awesome to make builds!!!!!!