Any game that requires the usage of a right click so frequently... makes the gaming too awkward for me (windows scrolling when not wanted, or opening/closing when not wanted!), so 1 star only :-(
Very annoying, those microactions floating across your screen: 1st, you cannot end them by clicking and closing them, and 2nd, they make the game pause! Also, some "boxers" are either melting into the ground while exercising, or they push their materials into the ground. And last of all: levelling up makes you have to wait for "confirmation" too long! -1, if it were possible to take away stars!
@toomex This game isn't created to be finished within 1 day. Besides, i understand from their discord channel, that later on in the game it's even suggested to turn off the x2 option because the game won't be able to cope with the double speed then.
Thanks for the quick response, and improvement on the instructions. I understand your choice for "no restart", but would suggest 2 (more) things: 1st. change the circle in the instructions for the same image as the shooter in the levels (it's what made me gain only 2 crystals on my very first attempt: clicking on the end circle and trying to drag my mouse from there). And 2nd: maybe add a "trial level" that doesn't count scores, but makes players be able to experience how everything works? Thanks in advance.
Greetings, we figured that the levels are very fast to replay combined with the simplicity of the game, we thought that the players will be intelligent enough to figure out the game themselves with some small pointers. For any future version we might make we have this noted. Thanks again for your feedback/playing and Take care, KIT(kittensintimespace.com).
No option to restart levels? Makes it really hard to try and figure out how the game really is working when your only clue is "Drag back the mouse and aim"... 1st level i missed 2 crystals, and 2nd one all 4 :-(
Hi, thanks for playing our game. We have chosen to not being able to replay the level to make it a bigger challenge competing-wise to gain a higher score in one full playthrough. Instructions have been updated. Thanks for your feedback, take care and greetings from KITHi, glad you are enjoying the game, goodluck! Take care and greetings from KIT(kittensintimespace.com)
I really don't understand how, but saving is WAY off! I personally checked yesterday "Day 27 saved" on the cogwheel save option... today it's "Dey 23 save" i could load. Not 27??????
This second Dragonia event does it for me: i'm done with the game! What a crap to need sooooooooooo much more energy than you're able to get (when full) to develope things with, only to realize you should have kept the small, lower level, items for the smith.... and that while your space is soooooo full already that you can barely even collect balloons as well! (Let alone the aggravating issue of: every 4 to 5 spaces you unlock, you also unlock an area you can buy using real money that's 3 to 4 times as large! SO F**ing annoying!)
The game doesn't safe very often (i forgot to manually safe and lost almost 3 days' worth... i guess over 15 minutes playing, lost!)... SAFE OFTEN, and manuall! (Also... game isn't very idle... at least for the first 7 "days").
Here's my thoughts about the productings going wrong at times (not ending, with "finishable with 1 gem" that doesn't do anything): i am thinking it has to do with how the game is saved. Perhaps it goes wrong when the game saves just before (or after?) you started a crafting? Or the timer is about to end at the moment of saving, but because you don't have time at that moment to collect it, the next time it's "un-ending"? Another thing i only noticed today: it's exploitable to collect multiple times from one and the same visitor: just keep on clicking "Q" for as long as you can, and it counts both for gold and for "orders finished" (came up with this idea since "Catanache" within 2 days came up in front of me, and even doubled the amount of orders, while i am playing for days being the number 1 (not that i really care about not being number 1 anymore, but their speed at surpassing me was just either "cheat" or "exploit" something)).
@yiupang9999 My guests are walking all the way around my park (1st section of dinosaurs for me; i know i'm "slow" going but i don't play as much as some, nor do i return every 4 to 5 minutes to do some upgrades), but... after the first 2 rows, as visitors arive en mass, the lag increases so much that they don't seem to be moving along anymore (leaving the game "settle down" for a few mins will solve this again). This also causes to make the average money gained per minute to be way off: first it's much faster (up to 3 or 4 times as much as the number says, but due to the lag, soon it becomes 1/3rd to 1/4th the average speed... untill it settles. As far as i can tell, it is correct, but the lagging makes it seem off many a times.
Unlike Jabgecko, i find the game extremely confusing: why is my health decreased after i slept, even after i bought a better bed and gained 6 due to that, i lost 7 by sleeping. Am i missing something else inside my home? I don't understand why i should bother turning on the lamps either (i'm poor, right? so i should save on lamp-oil and leave them turned off?)
What a dumb way to get energy: wait x amount of time for 10 energy, then when you run out again, wait 2x time for 10 more, and 4x next, 8x after, etcetera (always doubling, and not even a regain while you're offline) :-(
Greetings, we figured that the levels are very fast to replay combined with the simplicity of the game, we thought that the players will be intelligent enough to figure out the game themselves with some small pointers. For any future version we might make we have this noted. Thanks again for your feedback/playing and Take care, KIT(kittensintimespace.com).