@Dev Do you really think Croidin is so common that it's not me that uses it? Like i said, likely i created an account already, but it's very strange i cannot use it to play... i only can create a new one (with another name, obviously)!
I am away on some personal/family business, so I am not in a position to check, but I would assume that to be the case. If you reach out to me (LanderZ) on our Discord, we can look into it more when I have an opportunity, and should be able to sort it out in a mutually agreeable manner :-)
In the meantime, please enjoy the game! Things like Username can be figured out later, so please do not let that delay or detract from your playtime!
"Username already exists", so i apparently tried this game before? Why is there no option to choose your previous char again then, instead of only having the option to create a new one?
What are the odds? 3 times ending in exactly the same put, then 2 times on exact the same return spot, and next 2 times in exact the same put again (a put further along the road, true, but still). And when did i gain a "-1 dice count"? (1-1 is no move, 2-1, etcetera). Weird... NON IDLE... game!
Obviously i do like this game quite well (or i wouldn't be returning about every day (and sometimes even a few times per day, LOL)), but here are some ideas to help make the game more enjoyable: * As you unlock new produce by levelling up, maybe make the produce earn you more Exp too? Often the new produce takes longer to develope till harvestable, so earning only 1 star per item still... not very likeable. * Same goes for the crafting of products: longer taking crafts should earn you more Exp/stars as well. * Maybe introduce some kind of timer to waiting customers for earning more money/Exp from them? The quicker you help them, the more you get? Until, of course, you are too late and they walk away saddened. * Maybe also create some kind of levelling up on each of the produce items: for instance, for harvesting up to 100 grains, you get x Exp/item, for 101 to 200 you get x+y Exp/item. Etcetera.
Same bug, with strawberry icecream: gem is deducted (1 to finish), but order isn't counted, and thus customer request still open (wanted only 1). Looks like the "finish with gems" isn't working properly.
Bug: i have a customer who wants pineapple juice, and on the production section i could "Finish now for 1 gem". But when i finished it, it wasn't making the customer showing a green checkmark, so i couldn't fullfill his request.
Would be nice to be able to see what level we are, somewhere (unless you looked at the new to be unlocked spot just before leveling, it's hard to remember).
I already have pineapples unlocked... and yesterday i could create icecream, but today i can't (while now i can create veggy burgers, and yesterday i couldn't).
Jumping really is very awkward: it feels like i need to be almost falling down before i can jump to a sideways platform. But often i do fall as jumping doesn't happen.
* Animal enclosures in general: Each make about 8 to 10 times more then the entry tickets are costing. Kind of weird! * Animals 2: Unlike parking and cashier, here spending money on more viewing spots and increased visit speeds does matter (even though those too could use some bigger linear or exponentional growth per buy). * Last of all, something mentioned by others as well: make it so not only the very top option affects the star growth. Might all be at a lower speed as the top one, but right now it makes almost no sense to spend money on those that don't count towards star levelling up.
Okay, some ideas to improve the game with (sorry for Kong's awful way to not being able to create actual bullet points): * Parking lot: increase the amount of spaces you can by, either linear with the cost, or maybe even exponentionally; my parking is always full, at lvl 22 (138 spaces), and waiting for just 6 more spots requires waiting too long (3.51aa needed when i make 16T/m). * Parking lot 2: because mine is always full, and waiting lines are too long at the cashiers', people leave angry (red faces). But, there's no penalties for this happening! So, unless there will be penalties, i'm not worried about angry people, because i simply make enough money to upgrade at least something fast enough. * Cashiers: increasing their speed with only 0.1 or 0.2 per increase... not really helpful in the end. So, same as parking: increase the speed-increment linearly or exponetionally with each buy.
"Mom? Can we go to the ZOO today? It's advertised as 990,- only per person." "Sure son, let's go." "Darn, price went up 200,- because some idle clicker upgraded the entrance fee". "But mom, look at how beautifull those 2 tigers look in their compound!" "Great looking indeed. Let's spend 2k more because of this!".
I am away on some personal/family business, so I am not in a position to check, but I would assume that to be the case. If you reach out to me (LanderZ) on our Discord, we can look into it more when I have an opportunity, and should be able to sort it out in a mutually agreeable manner :-) In the meantime, please enjoy the game! Things like Username can be figured out later, so please do not let that delay or detract from your playtime!