a few suggestions (some probably already suggested if so consider this a bump to the suggestion). I like the bar chart for the stats, but without a scale its not very helpful. Also i feel it would be better to split each bar into 2 bars, one for credits and one for citizens. The Credits/citizens values in sectors should be switchable to "per second" as "per cycle" makes it hard to compare and judge the benefit of an upgrade before purchase. A "upgrade to optimization" buy multiplier would be nice to have
ok im going to be frank. This is not yet a game. It takes almost 1000 clicks on a tiny box on a pretty large screen (too larg since it results in scroll bars) to purchase just your first upgrade. It then takes a futher 1700 clicks to get the 2nd upgrade. After that money starts rolling in but there is nothing else to buy other than the 2nd upgrade again.
This all assumes that you didnt refresh and lose all progress because it doesnt save, and you dont buy the first upgrade a 2nd time by accident as it puts you back at strength of 1 per click again and you cannot buy it a 3rd time
Not sure what exactly the plan is with the money goal but since it pretty much constantly increases i dont think it would ever be reached beyond the first time (which did nothing anyway)
prices need to increase in order for this to work. Right now there is no reason to upgrade from using miner to drill. 15 miners is same cost as 1 drill but will bring in 2 more per second. same applies for the other tiers too. Currently the only reason to ever buy the others is to save some clicks on buying the lower ones
lol @yorgin, omgnoob is pretty notorious for making games, maybe one update if lucky then nothing ever again. If you dont like the game as it is on day one, might aswell walk away
@IronmanTommy, the no equipment challenge is the 5th challenge. Challenges section is unlocked after beating boss 58. @xXorladinX, giving boosts to stuff only increases stats it already has. It will not level up the item or give it new boosts. The only way to level up an item is by using another item of the same type on it
just a little nitpick with the new battle feature. whilst the new "auto kill" is nice it is not "auto" (automatic - working by itself with little to no direct human control). The fact you have to hold down the button to kill means its still manual and just more of a "rapid kill" than "auto kill"
@sduggie, i just got it so i know its possible. You just need to use archers (as they can be buffed via elf assim points) and reach the palisade to get Fatigue/perseverance for archers, then you can do over 1oc (e27) BP per second without a problem
@SkyCharger001, the problem with that is to get the warning in a reload would also be needed. Events are not on a set schedule (and if thy are, just learn the schedule?) so the trigger cant automatic. ifyou fav/playlist the game (im not sure which) then you get inbox messages when a game updates too. That may help inform you
Also i know you are now monetising the steam version of the game but dont forget your roots. This game started here on kong, dont abandon it. You still have not yet updated the "Game News" with the new patch notes. I know there was an update but i clicked too fast to read it when i refreshed and now i cant find out what it was unless i go to steam page :(
i know its a new feature and was probably rushed to get it out quicker but can we get a different points page. perhaps a tabbed pane (1 tab per race) and the ability to open/close it without points so we can check what we have active. Then perhaps the point selections persisting between revolutions and have a manual reset button instead.
the button to goto the steam page REALLY needs to open in a new window/tab instead of the current. sucks if you click it (intentionally) and it loads in the game tab essentially causing you to reload the game
@elderwood, game save perfectly fine for me in chrome. i would suggest making sure that flash has enough allocation to save (google it to find out how) or perhaps you are iadvertingly wiping your save by clearing out cookies/data and such
would it be possible to get digit grouping for standard notation ( also you have typo in setting by having it as 'standart' instead of 'standard') for when its not abreviated, e.g. 250,002.
Also the discontent tooltip doesnt adhere to your number settings and will just show the whole number. Without abreviations or sci it can be a pain to count digits to see the improvement
as an example of above i do the following: have 1 bp at 47 score, another at 50 and accidently merge. I then split and result in 2 bps at 46 (but really 46.5), so i level both up to 50 and combine the the result is 101. There is no way to get them back to round unless you either remove the decimal or display it so we know exactly what it is
can we get a change with splitting blueprints. Currently when you split out some blueprints the 2 resulting blueprints get set to a specific level with a specific score based on the base value of the one you split. That is fine however there are some decimal places hidden away in the score which dont come visible until later and its very annoying. Can we round down resulting split scores so there is no decimal stored. I like round numbers , i split a blueprint that was not round into 2 and then leveled the 2 to a round number, combined and i get an even worse unrounded number :(
Thank you for answering for me ^^