@ShanySamuelT, apparently you didnt see the (Half Speed) suffix on those products. They run half the speed of everything else, thus you need 2x the amount to keep up
@HouseCentipede & @karllohman, extra points are no longer carried over. Although progression is slower it means you will hit every level and get atleast 1 chance at rewards, which for events is a good thing
"Fixed that products that weren’t selected for the workshop, but are currently researched for dependency reasons, did not show up as research in the list." This change messed me up. I had my active products list perfect excluding all the low level stuff i dont even want anymore. and now they back.... I have them marked as dont research but they still research and end up cluttering up my product list. Is there something like a starting research when you start a new town that makes things instantly research and ignore that setting? if so can we fix that?
cant believe i got sucked into another game with potential again only to find out the dev is omgnoob again. Fix your other games and improve them rather than just pumping out another one month after month. makes you look like a money grabber after the dev prizes each month.
can we get some kind of indicator/reminder of which upgrades you have got from prestige that boost income. Since the numbers vary its hard to remember which is which. For example maybe a tooltip on the generator
2 that says every "for every 50, double income". With prestige upgrades scattered over tiers it can be difficult to find all what you bought.
bug: when zooming it fails to actually zoom a level if you have not yet unlocked generators for that level. This can be done by using the skill to increase limit without actually collecting any of the pixels for a tier
We need the workshop level achievements to go beyond 60. We have a number of blueprints (those beyond gunpowder) now which are pretty much unaffordable. Without the income multiplier that comes with the achievements income grinds to a halt unless you have a huge vendor bonus (i personally have x5 and thats not enough)
i actually like this game. Shame it was made by omgnoob. He is notorious for pushing out games then abandoning them. With some updates this has potential, just without them it will drift into the abyss
There is a bug every event with blueprints in the left panel. A number of them randomly go Dark Green instead of the usual colour. When they dark green they impossible to manually click and you have to wait for autobuy to pick them up. This only seems to happen during events
Suggestion: a way to filter BPs by tier. So for example you get a dropdown that lets you select (maybe multple tiers allowed to select) any tier and then you will only see BPs that are that tier. This will help with leveling up or just seeing which you got
I actually only just noticed this but i think it warrants a change. When you reset you are offered a boost on the next run for 2 gems or watch an ad. The ad part is not a bad deal (especially if you limited on ads you can watch) but the gem part is a bit of a rip off. You get 15min click and 15min research for 2 gems... if you spend 2 gems on normal boosters you can get 15min click and 1 hour of research. Can we get this package deal improved so that it atleast compares to what the 2 gems are worth
@sydor01. it uses overall pixels earned (not wrote anywhere though sadly). that is calculated by turning everything into white equivalent. So if you ave 50 white and 20 pink earned that is 50 + (20*100) = 2050 total
prestige points are gained both over time and with total pixels. i had to dig through the code to find that out some info ingame of when you get your next (for both paths) would be nice along with some stats for both this run and all time for things like time played, total pixels (perhaps a break down of tier), max generators. oh and a total pixels per sec would be nice. Other than that great game
@Muffinkopp, Start vendors are the vendors the item will start with (if that avail). So if you have wood set to 1 for example as soon as you (or autobuy) gets the first wood then it will start with 1 vendor on it
@RevelBase, we hit those too on occasion. But with those we either have a booster and it just activates otherwise it brings up the gems page and we have a chance to back out of it without spending gems (assuming we have Quick Buy off) so its rare we end up wasting saved gems on those
The formula for that is really tricky to do, I've been trying to do it but failed every time.